[Kde-games-devel] Theming support

Mark A. Taff marktaff at comcast.net
Sat Mar 17 22:56:09 CET 2007


On Saturday 17 March 2007 04:04:26 Nicolas Roffet wrote:
> So the artists can draw and customise the 
> laser rays directly in the SVG file (with their own drawing tool like
> Inkscape) like they do for all other *real* SVG items of the game.

I too am trying to do the heavy lifting in the code, to make things as easy, 
and as understandable for the artists as possible. ;-)

> Merging everything in a future standard KGameSvgDocument class could make
> sense!...

Your code is a lot cleaner than mine is currently, as I'm still cleaning out 
the detritus from failed attempts.  However, everything compiles (kapp4), and  
works.  At http://marktaff.com/tmp/kgamelcd/kapp4/ see the tdomdocument and 
tsvgdigitbase classes.

I agree that it should all be merged into a KGameSvgDocument later.  As I 
clean up my classes, I will make sure that your code is merged in, and 
perhaps then that can be the start of KGameSvgDocument.

Regards,

Mark




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