[Kde-games-devel] Theming support

Johann Ollivier Lapeyre johann.ollivierlapeyre at gmail.com
Sat Mar 17 12:12:57 CET 2007


>
> In KBlackBox, I'm drawing "laser rays" as normal QGraphicsPathItem (no SVG
> items). But I'm reading the attributes of the laser rays in the SVG file
> with
> a simple DOM XML parser. So the artists can draw and customise the laser
> rays
> directly in the SVG file (with their own drawing tool like Inkscape) like
> they do for all other *real* SVG items of the game.
> :)


I can say it  was very easy to use... changing color with the inkscape color
tool instead copy/past hex color code in a .rc file. Or the style (dotted)
and the width...
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