<div><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">In KBlackBox, I'm drawing "laser rays" as normal QGraphicsPathItem (no SVG
<br>items). But I'm reading the attributes of the laser rays in the SVG file with<br>a simple DOM XML parser. So the artists can draw and customise the laser rays<br>directly in the SVG file (with their own drawing tool like Inkscape) like
<br>they do for all other *real* SVG items of the game.<br>:)</blockquote><div><br>I can say it was very easy to use... changing color with the inkscape color tool instead copy/past hex color code in a .rc file. Or the style (dotted) and the width...
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