[Kde-games-devel] Suggestion for a new KDE game

Richard Hartmann richih.mailinglist at gmail.com
Mon Jun 11 01:53:59 CEST 2007


Hi all,

I don't know if you know tetrinet, tetrifast or bloxtrix. If not, it is a
networked six-player tetris clone featuring bonus blocks like block
explosion, switch fields, etc etc.

There is a Windows, a command line and a Gnome client available. It lacks a
KDE client, though.

If you ask yourself why there is a need for a KDE client, my answer would
be:
1) Extremely addictive. Try the game a few times (connect to tetrinet.org)
and you will want a client, anyway ;)
2) Everyone knows tetris. It is a perfect game to get people new to Linux
hooked
3) The very nature of the game makes both a five minute distraction and two
hours of solid play possible
4) It would be a chance to merge parts of Ksirtet, Kfouldeggs and Ksmiletris
into a library, enabling all of them to have, for example, extra modes and
boni.

Some things, like an AI or a single-player mode do not exist in any client,
yet. Thus, there is room for active improvements to the tetrinet client
family. Two things which gtetrinet lack and the command line client has are
sliding blocks (you are still able to move pieces after they hit the bottom)
and shadows (you see the footprint of the falling block, making fast play
easier). Those should definately make it into the KDE version. Ideas like
highlighting who set good/bad stuff for you or having one down-to-slide and
one down-to-stay button would be additional nice extras.

Bloxtrix, a Windows client with new features, is under active development so
there would be developers who you could turn to with questions about the
protocol.


If you have any further questions, either answer this email or poke RichiH
on irc.freenode.net.


Best regards,
Richard
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