[Kde-games-devel] Size grips
Ian Wadham
ianw2 at optusnet.com.au
Tue Jun 12 07:54:48 CEST 2007
One line of code (see QStatusBar class) will add a triangular size
grip to the bottom right-hand corner of the status bar.
Now that all our games are going to be resizeable, I think all games
should have a size grip, because:
- It gives an indication that the game is now resizeable, where the
previous version (KDE 3) might not have been.
- It is a much easier and quicker target to hit with the mouse than
the bottom RH corner of the window frame is, especially for
someone with poor eyesight or not-so-good fine-motor-skills
(I am continually missing the window frame and doing something
unintentional in the window or desktop underneath).
I have put size grips on KGoldrunner and KJumpincCube for now.
Recently somebody deleted the one on KGoldrunner on the grounds
of "consistency" with other games, but as I said above I think all
games should have a size grip. What do others think?
If the consensus is not to have them and there are good reasons
for that, I will happily remove mine. However, I do not subscribe to
the view that features should be removed just because other games
do not have them.
But please don't get me wrong. I have been a champion of
consistency in UIs since the 1970s. Back then there was not even
any agreement on how to terminate programs (or Quit) ... now that
was a *real* problem for end-users and the support people.
So, to size grip or not to size grip?
Cheers, Ian W.
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