[Kde-games-devel] Usability review and advice for kdegames

Nicolas Roffet nicolas-kde at roffet.com
Tue Jul 24 23:40:19 CEST 2007


Le mardi 24 juillet 2007, Mauricio Piacentini a écrit :
> Hi. We are at a point at the kdegames module where we can use some
> advice from the KDE usability experts, before a final review is
> conducted during the beta. 
> [...]
> I prepared some screenshots with examples of current KDE4-alpha games to
> help this discussion, as I know not everyone has a recent build of
> kdegames available to test.

Thanks a lot Mauricio for this great e-mail. I'm looking forward to see the 
comments... :)


> C) If we decide that it is OK to have the widget in the statusBar, there
> is another factor. Currently it is always present there, and the
> KGameDifficulty action (present in the menu) can not be added to the
> toolbar as well. I assume this is OK in cases like this? 

Hum... I think this is OK, because it would be too much to have twice the 
difficulty selector in the window... But actualy, I don't understand why it 
doen't work... It worked some time ago and should work, shouldn't it?... Is 
it a bug?


> E) Some games are experimenting with different methods for communicating
> critical information to the player. [...]
> Two of these screenshots are using a new class in kde games, called
> KGamePopupItem. 

I have small change requests concerning KMines and KGamePopupItem: the message 
is in the middle of the window and hides an important part of the board. It's 
a bit annoying because at this moment, the player wants to see the solution, 
(= where the mines actually are...)
 - Could we have the message on the corner? (Like in KBlackBox ,o) )
 - Could it be possible to click on it to hide it instantly (before the end of 
the timer)?


> We really want
> to make the controls for common game options like choosing difficulty
> and visualizing highscores more standard,

YES! :)

-- 
Nicolas
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