[Kde-games-devel] SVGization
Ian Wadham
ianw2 at optusnet.com.au
Thu Feb 8 14:29:41 CET 2007
On Thu, 8 Feb 2007 08:03 pm, Johann Ollivier Lapeyre wrote:
> > This may be heresy, but I have been playing with the idea of using actual
> > photos as wallpapers or backdrops for KGr: ...
>
> If you look Eugene T's work (
> http://www.kde-look.org/usermanager/search.php?username=its ), some of his
> SVG background are like picture, see that:
> - http://www.kde-look.org/content/pre1/44057-1.png
> - http://www.kde-look.org/content/pre1/42470-1.jpg
> - http://www.kde-look.org/content/pre1/42309-1.png
>
Beautiful!
> Real pictures could be good to (from an art point of view), but it could
> be hard to buy nice photo without licence issues with GPL, and i fear
> the scaling result.
>
I was thinking of taking some photos myself or using some from
Creative Commons (but maybe that's not OK?).
> As i see, the missing part in the SVG file is the runner (and bad guy),
> isn't it?
>
Yes. Mauricio?
But I was also thinking you might wish to start your own SVG file
from scratch, Johann. Mine probably has several nasty hacks in it,
because I lack experience with Inkscape.
> > Re scaling of the play-area:
> do the best, you choose ;)
>
OK, I'll make it 1-pixel steps per cell, which I almost have working.
Then you can get an idea of how well the whole layout scales. If
that works out well, we can try something smoother later on ...
> > Johann, I sent Mauricio some notes, a kind of mini-spec, re KGr
> > graphics, which you might find helpful. Would you like a copy?
> yes please
I am forwarding them to you privately, so as not to clutter up the list.
All the best, Ian W.
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