[Kde-games-devel] SVGization
Branan Riley
branan at gmail.com
Thu Feb 8 07:25:39 CET 2007
> That seems easy enough. For KMines for example, how do I know what images
> I need? Are the numbers images, or text? Is the score images or text? Do
> we have to read all the source to know these things, or are there tricks to
> it?
I dunno about KMines, but KSpaceDuel has a 'sprites' subdirectory. Whatever's
in there needs to be turned into SVG images. I expect that KMines has a
similar subdirectory.
> I understand from this thread that a good development workflow is to do a
> basic/draft svg first so that c++ code can be ported to KDE4 w/SVG, and
> then go back and polish/improve the SVG, correct?
That's what I've gathered, as well.
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