[Kde-games-devel] SVGization
Mark A. Taff
marktaff at comcast.net
Thu Feb 8 06:14:06 CET 2007
On Wednesday 07 February 2007 20:15:33 Ian Wadham wrote:
> P.S. To find out how to hook SVG "elements" (named pieces of graphics)
> into a game, check the code and SVG files in KAtomic or libkmahjongg.
> Use Inkscape Object->Object Properties to set the name in the selected
> object's Id box.
That seems easy enough. For KMines for example, how do I know what images I
need? Are the numbers images, or text? Is the score images or text? Do we
have to read all the source to know these things, or are there tricks to it?
I understand from this thread that a good development workflow is to do a
basic/draft svg first so that c++ code can be ported to KDE4 w/SVG, and then
go back and polish/improve the SVG, correct?
Thanks,
Mark
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