[Kde-games-devel] SVGization
Branan Riley
branan at gmail.com
Thu Feb 8 02:12:34 CET 2007
On Wednesday 07 February 2007 17:09, Ian Wadham wrote:
> On Thu, 8 Feb 2007 11:41 am, Branan Riley wrote:
> > > I was going to commit just floating lights that pulsate as they run but
> > > have no arms and legs ... ;-) ... just as a start by a non-artist ...
> > > :-)
> >
> > That's probably about what KSpaceDuel will look like, what with
> > my art skills.
>
> Don't worry! There has to be a meeting of minds here. You can
> do the "Engine" part and commit some SVG, no matter how crude
> the artwork, then an artist can do the artwork. Mind you, there's
> quite of a hurdle in learning how to use Inkscape. I have a good
> web-reference for a tutorial if you need it.
That would be great. I kind of need something to work with in order to build
the engine, and Inkscape has thus far proven harder to learn than Blender.
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