[Kde-games-devel] The kshisen documentation refers to the kmahjongg rules

Eugene Trounev eugene.trounev at gmail.com
Sun Dec 23 17:32:03 CET 2007


Yeah... it doesn't make much sense :/ I must have been drunk when I wrote it
The question is - can it be fixed now?

Let me try to retrace my chain of thoughts...

"In Kshisen you can remove tiles if the are of the same kind and can be
linked by a simple path consisting of no more then three consecutive linear
segments. The path however, may not cross any other tiles in it's way to the
destination tile."

I'm not sure if this is any better though. But the concept behind Kshisen
isn't really that simple to explain.

On 12/23/07, Luciano Montanaro <mikelima at gmail.com> wrote:
>
> A few of the kshisen documentation messages do not match the actual rules.
> For example, the "open" tiles are defined according to kmahjongg rules.
>
> In Kshisen, you can remove tiles if they can be connected by three
> consecutive
> segment without crossing any other tile.
>
> I found this while translating the doc to Italian.
>
> Luciano
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> kde-games-devel at kde.org
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>
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