Yeah... it doesn't make much sense :/ I must have been drunk when I wrote it<br>The question is - can it be fixed now?<br><br>Let me try to retrace my chain of thoughts...<br><br>"In Kshisen you can remove tiles if the are of the same kind and can be linked by a simple path consisting of no more then three consecutive linear segments. The path however, may not cross any other tiles in it's way to the destination tile."
<br><br>I'm not sure if this is any better though. But the concept behind Kshisen isn't really that simple to explain.<br><br><div><span class="gmail_quote">On 12/23/07, <b class="gmail_sendername">Luciano Montanaro
</b> <<a href="mailto:mikelima@gmail.com">mikelima@gmail.com</a>> wrote:</span><blockquote class="gmail_quote" style="margin-top: 0; margin-right: 0; margin-bottom: 0; margin-left: 0; margin-left: 0.80ex; border-left-color: #cccccc; border-left-width: 1px; border-left-style: solid; padding-left: 1ex">
A few of the kshisen documentation messages do not match the actual rules.<br>For example, the "open" tiles are defined according to kmahjongg rules.<br><br>In Kshisen, you can remove tiles if they can be connected by three consecutive
<br>segment without crossing any other tile.<br><br>I found this while translating the doc to Italian.<br><br>Luciano<br>_______________________________________________<br>kde-games-devel mailing list<br><a href="mailto:kde-games-devel@kde.org">
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