[Kde-games-devel] KDE games walkthrough
Richard Hartmann
richih.mailinglist at gmail.com
Sat Aug 18 19:33:36 CEST 2007
On 18/08/07, Henrique Pinto <tawhaki at gmail.com> wrote:
> I'm attaching a screenshot of how KSame is supposed to look in trunk. Does
> your version of KSame have the same look, or is it also somehow broken, as
> Kleags's was?
> If it actually looks how it is supposed to look, which changes do you
> suggest? I don't think the balls' colors have much less contrast than the
> KDE3 version, and IMO the new highlighted overlay is much more clear than
> the rotation.
This screenshot looks a lot better than the other one. Nonetheless, I miss the
'organic' look of the KDE3 balls. The dash (for lack of a better word)
in the balls
looks a bit artificial. If you took, say, three to seven different
in-ball SVGs, you
could make the game even more appealing (to me, at least ;)
You could also, optionally, make the balls fade in and out a bit to mark the
selection. This might be a nice effect, but one would have to play
with it to see
if it has ane merrit.
Richard
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