[Kde-games-devel] KDE games walkthrough
Henrique Pinto
tawhaki at gmail.com
Sat Aug 18 15:05:42 CEST 2007
On Sat 18 Aug 2007 09:53, Richard Hartmann wrote:
> On 17/08/07, Kleag <kleag at free.fr> wrote:
> > Well, in my opinion, there is two large regressions in KSame in respect
> > to the KDE3 version:
> > - colors: current balls are hard to differentiate, thus making the game
> > a lot less funny. I tested that with a few other people to be sure it
> > isn't my very light color blinding that was in cause. Mayby the KDE3
> > colors were a bit agressive but they were easy to see.
> > - balls rotation: this was what made ksame easier to play than ksirtet
> > imo. It makes very easy to see the effect a possible play. It should
> > not disappear in KDE4.
>
> I very much agree with both points.
I'm attaching a screenshot of how KSame is supposed to look in trunk. Does
your version of KSame have the same look, or is it also somehow broken, as
Kleags's was?
If it actually looks how it is supposed to look, which changes do you
suggest? I don't think the balls' colors have much less contrast than the
KDE3 version, and IMO the new highlighted overlay is much more clear than
the rotation.
--
Henrique Pinto
tawhaki at gmail.com
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