[Kde-games-devel] KDE games walkthrough
Henrique Pinto
tawhaki at gmail.com
Sat Aug 18 19:42:15 CEST 2007
On Sat 18 Aug 2007 14:33, Richard Hartmann wrote:
> ;)You could also, optionally, make the balls fade in and out a bit to
> mark the selection. This might be a nice effect, but one would have to
> play with it to see
> if it has ane merrit.
I tried to do this, but I did it at the same time I was porting the game to
KPixmapCache, and unfortunately KPixmapCache made the game really, really,
really slow, so I couldn't actually add any animation. I'll try again and
see if I can get better results.
The other issues can be fixed by modifying the theme's SVG. I'm no artist,
though, so I can't do it myself.
--
Henrique Pinto
tawhaki at gmail.com
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