[Kde-games-devel] KDE games walkthrough

Martin Heni kde at heni-online.de
Wed Aug 15 09:44:00 CEST 2007


To get ideas for the testing of the games I compiled and started all games of  
kdegames - we actually have quite a lot :-)
I wrote down some issues (as much as I could see from a 1 minute look at each 
game). Maybe they are of interest:

A lot of games did not compile with me. But I suppose this is not the fault of 
the game but of me, because my kdelibs are a couple of weeks old - so ignore 
these!!! I try not to update the kdelibs if possible because I usually spend 
more time compiling the kdelibs than developing the games...

The most important finding is in my opinion that KOLF still CRASHES my 
computer. It improved as much that it resets and restarts only X11 and not 
the whole computer. But annoying enough. As I can't see that my computer is 
so special that when KDE is released this does not occur with several other 
people I recommend to look into this. If people loose data when their email 
or word processor is killed because of KOLF we will get very bad reviews.



atlantik
   - Does not compile

bovo
   - Starts with a too small window (first start)
   + Demo nice, but I tought it was the game..
       ...maybe indication that it is a demo
   + Graphic simple but actually very nice!
   + Themes ok
   ++ High contrast theme good to have!!
   - No Redo move

   Nice and ready

kasteroids
   - Does not compile

katomic
   + Graphic nice 
   - Graphic: Walls dominate the screen somehow
   - Highscores dont work

   Nice and ready

kbackgammon
   - Graphics plain
   - "New Game" in "Command menu"? (also)
   - Mouse cursor changes to piece and stays piece!!
   - crashes

kbattleship
   - Does not compile (Phonon: maybe my lib is not uptodate)


kblackbox
  + Nice graphics
  ++ Tutorial very excellent!!
  + Sandbox mode 
  - Press "Solve" results in "You have placed two balls, 
                                         You should place two: Give up?"
     Strange?

   Nice and ready

kbounce
   - Does not compile (Phonon: maybe my lib is not uptodate)

kenolaba
   - Does not compile

kfouleggs
   - Does not compile

kgoldrunner
   + Good graphics
   + very nice game
   - In Geek city background dominates too much

   Nice and ready

kiriki
   + Graphics simple, but ok,
   - dice animation (e.g. flicker some numbers when rolling) might be nice
   - Unclear whose move it is => indicate this !!!
   - With default settings: 
      Computer plays too fast..everything is suddenly filled out
     (can be changed in settings)

kjumpingcube
   + nice graphics
   + undo 
   - no redo

   Nice and ready

klickety
   - Does not compile

klines
  + nice graphics
  - no redo 

   Nice and ready

kmahjongg
  ++ very good graphics, probably the best!
  + works nicely

   Nice and ready

kmines
  + nice graphics
  + plays well

   Nice and ready

knetwalk
  + nice graphics
  - Some graphics bugs

   Nice and ready

kolf
  + CRASHES COMPUTER (X11)

konquest
  + graphics ok
  - hard to play..unclear who does what, when and where

  ready

kpat
  + graphics ok, maybe a bit more fancy background needed
  + works nicely, solvers, animations nice, I like it
  - can't choose card deck !
    (only randomly not via card dialog)

   Nice and ready

kreversi
  + good graphics, one of the best
  + works nicely
  - no redo

   Nice and ready

ksame
  + good graphics
  + works nicely
  - no redo

   Nice and ready

kshisen
  + good graphics
  + works nicely

   Nice and ready

ksirtet
   - Does not compile

ksnake
   - Does not compile

ksokoban
   - Does not compile

kspaceduel
   + ok graphics
   - "press space to start" too small and not visible in status bar

   Nice and ready

ksquares
  + simple but ok graphics
  - which player is to go, is unclear!

   Nice and ready


ksudoku
  + simple but ok graphics
  ++ nice move indicators!

   Nice and ready

ktron
   - Does not compile

ktuberling
   - Does not compile (Phonon: maybe my lib is not uptodate)

kwin4
   + graphics nice
   - scoreboard not so nice
   - reflections should be able to switch off

   Nice and ready

lskat
   + graphics ok
   - make graphics blueish or greenish insterad of gray?
   - scoreboard not nice
   - should draw intro text moves on second resize only

   Nice and ready


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