[Kde-games-devel] kgoldrunner ported to KScoreDialog
Dmitry Suzdalev
dimsuz at gmail.com
Thu Aug 9 14:41:22 CEST 2007
Hi!
May I jump in with a little offtopic? (although my questions are still
about KGr :-))
Firstly I wonder is this a bug that when enemy falls into a hole,
sometimes hero dies if he runs above hole-with-enemy even if the enemy
was *just* catched. I understand that death should happen if enemy
starts to get out of the hole, but should it happen when he still sits
there?
Second: why is there a noticable lag before hero respawn? Is this intentional?
And last thing I wanted to share with you :)
Suppose I lost the game at level 7. And I want to play more. Guess,
what I'm going to do?
yes! I want to instantly start playing level 7 again to beat that
themeable little creatures and get all their gold to share it with my
friends and buy some lollypops for kids around :)
But instead I need to do a whole lot of things: go to menu, select
"Play Any level...", select level set and then select level I wish
(which sometimes involves trying to recall what it looked like and/or
what number it was).
So I ask you, allmighty KGr maintainers: is it possible to simplify
this procedure?
Or is it already there and I am missing something?
Or is it against KGr level-choosing policy?
Ah! One more thing to tell you: earlier I didn't played KGr much, but
now I must say I really enjoy it! I remember when I was smaller, I
played "Load runner" on my shiny (well, actually it wasn't very shiny)
ZX spectrum and I can't tell you how much I enjoyed it :-)
So the fourth thing to say is "KGr is Great!" :-)
Cheers,
Dmitry.
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