[Kde-games-devel] Status of games in SVN
Dmitry Suzdalev
dimsuz at gmail.com
Tue Apr 10 19:06:28 CEST 2007
Hi, Mauricio!
Thanks for taking this up!!!
> atlantik: retrieves the server list and attempts to connect to the
> server, but the game never starts. Not playable. Not converted to SVG,
> no themes.
Today I thought about future of this game. Is it maintained? Is it wanted by
users?
Now what's about apps I maintain:
> katomic: works fine, SVG implemented, game window resizable. Some work
> still needed in loadable theme support and the molecule preview window.
> Ready for usability review.
By "preview window" you mean window with detailed molecule info or window
which displays... well... molecule preview? =) uhm...
If the former, then some work on it will happen in near future - Carsten from
kdeedu developed 3D-molecule-view kpart which we plan to use in KAtomic.
OTOH, when this kpart is unavailable (e.g kdeedu not installed) I need to
display some simple info (or maybe no info at all?). The thing is that I need
some advice about this info - what kind of info should I display, how to
present it etc etc. Perhaps I should somehow ask several katomic gamers about
this :-).
> klines: works fine. No SVG support, or SVG artwork: game window and
> elements resizable using the older png elements. No theme support.
I'd like to add here, that it's a matter of several minutes to add SVG support
(and => themeing) as long as someone creates an SVG artwork. I wrote code
with SVG support in mind, so it should be very easy to provide it once
artwork is ready.
> kreversi: not playable right now, maybe due to GGZ changes? Game starts,
> but local play is not working (GGZDEBUG message in console.) SVG
> implemented, window and elements resizable. Minor work needed for
> loadable theme support, and background implementation. Probably needs
> GGZ UI or configuration option, otherwise ready to review when
> GGZ-changes are reverted.
This is gonna change soon ;-). See the neighbor thread ;).
> ksokoban: not playable, crashes at startup. Apparently has no SVG support.
I'd like this game to rise... But judging from the state of its code it needs
a major rewrite... If I happen to have time to take it over, I'll do it. But
not now... :)
> ksquares: works fine. Vectorial graphics implemented, game window and
> elements resizable. Loadable SVG themes probably not applicable, but
> could be nice to have some more color configuration options (background,
> for accessibility reasons.) Ready for usability review.
Ahh, our precious newcomer :-). Haven't had a chance to look at it yet (svn up
is running atm). Hey, Ksquares, here I come :-).
Cheers,
Dmitry.
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