[Kde-games-devel] Status of games in SVN
Albert Astals Cid
aacid at kde.org
Tue Apr 10 19:41:11 CEST 2007
A Dimarts 10 Abril 2007, Dmitry Suzdalev va escriure:
> Hi, Mauricio!
>
> Thanks for taking this up!!!
>
> > atlantik: retrieves the server list and attempts to connect to the
> > server, but the game never starts. Not playable. Not converted to SVG,
> > no themes.
>
> Today I thought about future of this game. Is it maintained?
As far as i remember no
> Is it wanted by users?
I think the poll we did was some kind of yes
Albert
>
> Now what's about apps I maintain:
> > katomic: works fine, SVG implemented, game window resizable. Some work
> > still needed in loadable theme support and the molecule preview window.
> > Ready for usability review.
>
> By "preview window" you mean window with detailed molecule info or window
> which displays... well... molecule preview? =) uhm...
> If the former, then some work on it will happen in near future - Carsten
> from kdeedu developed 3D-molecule-view kpart which we plan to use in
> KAtomic. OTOH, when this kpart is unavailable (e.g kdeedu not installed) I
> need to display some simple info (or maybe no info at all?). The thing is
> that I need some advice about this info - what kind of info should I
> display, how to present it etc etc. Perhaps I should somehow ask several
> katomic gamers about this :-).
>
> > klines: works fine. No SVG support, or SVG artwork: game window and
> > elements resizable using the older png elements. No theme support.
>
> I'd like to add here, that it's a matter of several minutes to add SVG
> support (and => themeing) as long as someone creates an SVG artwork. I
> wrote code with SVG support in mind, so it should be very easy to provide
> it once artwork is ready.
>
> > kreversi: not playable right now, maybe due to GGZ changes? Game starts,
> > but local play is not working (GGZDEBUG message in console.) SVG
> > implemented, window and elements resizable. Minor work needed for
> > loadable theme support, and background implementation. Probably needs
> > GGZ UI or configuration option, otherwise ready to review when
> > GGZ-changes are reverted.
>
> This is gonna change soon ;-). See the neighbor thread ;).
>
> > ksokoban: not playable, crashes at startup. Apparently has no SVG
> > support.
>
> I'd like this game to rise... But judging from the state of its code it
> needs a major rewrite... If I happen to have time to take it over, I'll do
> it. But not now... :)
>
> > ksquares: works fine. Vectorial graphics implemented, game window and
> > elements resizable. Loadable SVG themes probably not applicable, but
> > could be nice to have some more color configuration options (background,
> > for accessibility reasons.) Ready for usability review.
>
> Ahh, our precious newcomer :-). Haven't had a chance to look at it yet (svn
> up is running atm). Hey, Ksquares, here I come :-).
>
> Cheers,
> Dmitry.
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