[Kde-games-devel] kreversi_rewrite is almost finished... Please review.

Albert Astals Cid aacid at kde.org
Thu Sep 7 23:35:12 CEST 2006


A Dijous 07 Setembre 2006 23:18, Dmitry Suzdalev va escriure:
> On Friday 08 September 2006 00:50, Inge Wallin wrote:
> > On Thursday 07 September 2006 17.36, Dmitry Suzdalev wrote:
> > > On Thursday 07 September 2006 16:43, Inge Wallin wrote:
> > > > Heh, this is the one thing that I had already done.
> > > >
> > > :-) Than I done that again :-). Tested my programming skill, you know
> > > : ;).
> > >
> > > Btw, I think now I should call myself maintainer of kreversi, as it
> > > contains a lot of my code which I (surprisingly) happen to know :).
> > > I hope you don't mind? ;)
> >
> > Well, writing code doesn't make you the maintainer, but asking me nicely
> > might.  :-)
>
> Oops... Of course ;).
>
> > Seriously, sure you are from now on the kreversi maintainer.
>
> Ta-da-da :). Great!
>
> > > > The engine was totally
> > > > decoupled from the view and only communicated through signals and
> > > > slots. Actually I don't think you can talk about a graphical engine
> > > > at all, since the engine is the AI, at least that's the terminology
> > > > that is used in most chess programming and other similar games.
> > >
> > > Yes, you're right here. I used wrong terminology. Ah, let's just forget
> > > it :-).
> >
> > Well, I won't hold it against you, but I think we should use the same
> > terminology as the rest of the game programming world.
>
> Well, I was joking. Of course, we should. In this way it'll be easier to
> understand eachother ;).
>
> > I think you should do as you like.  I can agree with some people when
> > they say that KDE has too many options.  This is definitely such a case.
>
> Well, than I think I'll just leave it as it is now (i.e. no option) and if
> a request from user(s) will  be made, I'll just add this feature.
> All in all it's already in the code and can be easily enabled.

I want it enabled i'm so poor player it's completely impossible for me to win 
the competitive one. Not joking ;-)

Albert

>
> > I didn't implement that feature and I think that playing white by
> > starting a game as black and then switch sides sucks badly.  The right
> > way would be to implement a "start game" dialog where the user chooses if
> > a human or an engine (and which strength) play each side.
>
> Yes, I think you're absolutely right here.
> As another option it can go in config dialog instead of start dialog as
> "start dialog" can quicly became annoying if you play often. At least for
> me.
>
> > You could get some inspiration from the very nice gnome program Quarry. 
> > I really think you should download it and see how they do it. It's at
> > http://home.gna.org/quarry/.
>
> Thanks! I'll have a look!
>
> Cheers, Dmitry.
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