[Kde-games-devel] KSame

Henrique Pinto henrique.pinto at kdemail.net
Sun Nov 5 12:42:18 CET 2006


On Sun 05 Nov 2006 09:37, Johann Ollivier Lapeyre wrote:
> "It depends what you need. If you need a pure argb32 format then you
> picked correctly.
> Premultiplied is going to be faster (on X11 even more so because on
> XRender we use premultiplied colors). So if you can (meaning if the
> underlying code can deal with premultplied alpha) try to use
> premultiplied argb32, it's going to be quite a bit faster.

In Qt3, converting a QImage to a QPixmap was a rather expensive operation. 
Is it fast in Qt4?


-- 
	Henrique Pinto
	henrique.pinto at kdemail.net


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