[Kde-games-devel] KSame

Dmitry Suzdalev dimsuz at gmail.com
Sun Nov 5 12:46:10 CET 2006


On Sunday 05 November 2006 14:37, Johann Ollivier Lapeyre wrote:
> "It depends what you need. If you need a pure argb32 format then you
> picked correctly.
> Premultiplied is going to be faster (on X11 even more so because on
> XRender we use premultiplied colors). So if you can (meaning if the
> underlying code can deal with premultplied alpha) try to use
> premultiplied argb32, it's going to be quite a bit faster.
Ok! Thanks, Johann! :)


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