[Kde-games-devel] Multiplayer progress
Josef Spillner
spillner at kde.org
Fri Dec 8 09:15:08 CET 2006
Am Freitag, 8. Dezember 2006 02:41 schrieb Mathieu Jobin:
> any chances kggzmod could depend on Qt only. what part of kdelibs does
> kggzmod need? I dont have a separate computer to run a KDE4 development
> environment, neither I have the space and the CPU power on my laptop. KDE4
> is still many months away (6)? I'm just wondering how feasible would it be
> to make kggzmod not depend on KDE but only Qt4.
Hm... I think a "grep -v kdDebug" should already make it work without KDE
libraries. So if there is a need to have a Qt-only kggzmod we can make it so.
However, the additional dialogs (seats dialog, highscores, server connection)
will probably have to exist in two versions then, because for the GUI parts I
really do not want to work without kdeui.
Are there popular Qt-only games out there?
Josef
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