[Kde-games-devel] Starting a new KDE game - Parsek
Jure Repinc
jlp at holodeck1.com
Wed Dec 6 19:00:03 CET 2006
Hi,
I've started working (slowly, since I don't have a lot of free time) on
a new game for KDE. It is a turn-based space empire building game (known
as 4X - eXplore, eXpand, eXploit and eXterminate) that is similar to
Stars! and Galactic Civilizations.
The game, which I currently call Parsek, is based on Thousand Parsec
project (http://www.thousandparsec.net/tp/), which is a framework for
creating games like this. Thousand Parsec provides the server side
implementation of the protocol and client side C++ protocol library is
also available. So what remains to be done in Parsec is to use this
library and create a user interface and the logic behind it.
I'm targeting KDE4 with this game so I'm using Qt4.2 (qt-copy) and KDE 4
libs already. I'm also using CMake as a building system. I'll also use
other KDE4 technologies like Phonon for sound and so on. I'd like it to
as best KDE4 citizen as possible. Maybe some day it could also come into
official KDE Games package. If it will be good enough and if there is
interest and if Thousand Parsec C++ protocol library isn't too much of a
dependency for a KDE game.
One of the first things I need to decide is where to put the source
code. Should I use KDE SVN or Thousand Parsec Darcs repository? What
pros and cons would each of these have? We've already been talking with
other TP developers about this. You can see our discussion here:
http://www.thousandparsec.net/forums/viewtopic.php?t=616
Thanks in advance for your opinion about this.
--
JLP's Blog - http://jlp.holodeck1.com/blog/
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