[Kde-games-devel] Starting a new KDE game - Parsek

Jure Repinc jlp at holodeck1.com
Wed Dec 6 19:00:03 CET 2006


Hi,

I've started working (slowly, since I don't have a lot of free time) on 
a new game for KDE. It is a turn-based space empire building game (known 
as 4X - eXplore, eXpand, eXploit and eXterminate) that is similar to 
Stars! and Galactic Civilizations.

The game, which I currently call Parsek, is based on Thousand Parsec 
project (http://www.thousandparsec.net/tp/), which is a framework for 
creating games like this. Thousand Parsec provides the server side 
implementation of the protocol and client side C++ protocol library is 
also available. So what remains to be done in Parsec is to use this 
library and create a user interface and the logic behind it.

I'm targeting KDE4 with this game so I'm using Qt4.2 (qt-copy) and KDE 4 
libs already. I'm also using CMake as a building system. I'll also use 
other KDE4 technologies like Phonon for sound and so on. I'd like it to 
as best KDE4 citizen as possible. Maybe some day it could also come into 
official KDE Games package. If it will be good enough and if there is 
interest and if Thousand Parsec C++ protocol library isn't too much of a 
dependency for a KDE game.

One of the first things I need to decide is where to put the source 
code. Should I use KDE SVN or Thousand Parsec Darcs repository? What 
pros and cons would each of these have? We've already been talking with 
other TP developers about this. You can see our discussion here:
http://www.thousandparsec.net/forums/viewtopic.php?t=616

Thanks in advance for your opinion about this.

-- 
JLP's Blog - http://jlp.holodeck1.com/blog/


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