[Kde-games-devel] kbackgammon

Mathieu Jobin somekool at gmail.com
Sun Dec 3 02:48:18 CET 2006


I totally agree Kbackgammon should stay.
its a great game. would you like to try implementing GGZ in it?

If I am not mistaken, Josef will soon feed us all with a working kggzmod.
Which should be pretty exciting to use. I believe Kbackgammon already
support the KGame lib, I don't know if it should  be replaced by GGZ, or the
KGame lib enhanced to support GGZ.

about the diff, how did you add/remove files? did you use 'svn add' and 'svn
rm'

when you say svn is complaining when running diff, what error message do you
get? it really should not be a problem. If I can help, I'd be happy to.

and thanks for taking on the kbackgammon maintainingship.

Mathieu

On 12/1/06, Daren <kdegames at spamguard.allmail.net> wrote:
>
> Hi,
>
> I've ported kbackgammon to KDE4, and added a computer opponent. The
> original author didn't respond to my email, and I see there is no
> maintainer listed on the wiki, so I'm writing to this list.
>
> I've put a source tarball and an executable here:
> http://daren.fastmail.fm/kbackgammon/index.html
>
> I didn't put a diff, because I've added and removed files and svn diff
> complained. If anyone wants one I'd be glad to try again to produce one.
>
> Two points:
> 1. the computer opponent isn't very good yet, but I'll improve it.
> 2. to change the game type, select through Move->Engine. That used to be
> sufficient, but now it's not--as a temporary fix I've added a 'change
> game type button'. (I think a better fix is to put the game type under
> Settings).
>
> I hope this is useful, I really think kbackgammon should be part of
> kde4. (I could maintain the game if need be.)
>
> Comments appreciated.
>
> Regards  --  Daren Sawkey.
> daren at sawkey dot net
> _______________________________________________
> kde-games-devel mailing list
> kde-games-devel at kde.org
> https://mail.kde.org/mailman/listinfo/kde-games-devel
>



-- 
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-lruby-static
-ldl -lcrypt -lm   -o ruby
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Mathieu
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