[Kde-games-devel] kbackgammon

Daren kdegames at spamguard.allmail.net
Fri Dec 8 22:29:29 CET 2006


Hi,

I've updated kbackgammon on svn.

- almost all porting to kde4 done.
- graphics now display, so the game is playable (otherwise graphics
unchanged).
- there is now a computer opponent.

As for the computer opponent: it turns out that on upgrading kubuntu
dapper->edgy I got version 14.3 of gnubg. Now it is possible to play
against gnubg within kbackgammon, making my computer engine somewhat
redundant. Do people think I should leave in a self-contained computer
engine? Pro, there's no need to have a recent version of gnubg. Con,
it's not nearly as good a player (or maybe this is a 'pro').

Mathieu, yes kbackgammon already supports network playing through fibs.
I see there's nothing on ggz for backgammon yet--if you had something,
it might be best to use the fibs syntax. That way it would be relatively
easy to add ggz to kbackgammon and other backgammon games. I'm not sure
I have the time to tackle a large project right now, but it might be
easier once others have implemented ggz into their games. 

Comments appreciated.

Regards  --  Daren.


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