[Kde-games-devel] libkdegames
Kevin Krammer
kevin.krammer at gmx.at
Sun Aug 13 15:17:16 CEST 2006
On Saturday 12 August 2006 17:35, Jaison Lee wrote:
> Mostly however, I don't see a choice here. kdegames as a module is
> lagging behind the others and it has more work that needs done than
> the others (at least more things that it can benefit from (such as
> much better graphics support)). Most developers are working on kdelibs
> and kdebase right now instead of secondary modules, and I simply don't
> see kdegames making vast improvements unless we hold up the release of
> KDE4 as a whole, which I don't see happening.
>
> I don't see why in this case we couldn't break something for 4.1 and
> then impose the freeze. It would be interesting to know how many
> out-of-source games link with libkdegames tho. Anyone have any ideas?
Very likely only a few. The two main distributors create a single kdegames
package which means any game depending on libkdegames would depend on this
huge file.
A couple of years ago there was a discussion about using stuff from
libkdegames in KDE EDU games, but the dependency problem killed that idea
pretty fast.
It might be worth thinking about a path like kdepimlibs, i.e. having the libs
separated from the apps.
This would also help to establish a games modules in KDE extragear
Cheers,
Kevin
--
Kevin Krammer <kevin.krammer at gmx.at>
Qt/KDE Developer, Debian User
Moderator: www.mrunix.de (German), www.qtcentre.org
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