[Kde-games-devel] Icon for "show possible moves"
Rob Kaper
cap at capsi.com
Sun Oct 17 20:51:25 CEST 2004
On Sunday 17 October 2004 12:34pm, Inge Wallin wrote:
> On Saturday 16 October 2004 11.54, Rob Kaper wrote:
> > On Saturday 16 October 2004 12:05am, Inge Wallin wrote:
> > > This will be a KAction with an icon in the toolbar and an entry in the
> > > View(?) menu. I haven't decided yet if it will be a toggled option or
> > > a one-shot thing, but that is not the problem.
> >
> > Make it a toggle action, please. Otherwise game logic will have to
> > control the view property..
>
> I didn't quite understand that. Could you elaborate?
If it is singleshot, games will have to reset the "show possible moves" again
after a turn, or token movement/placement, right? With a toggle option, such
logic won't be necessary because it's the user who decides when to stop
showing the possible moves.
> > I could work on a mockup icon for this action.. my initial thoughts: a
> > soft 2x2 grid with a token on 1,1 and arrows to the other 3 grids. For
> > "view possible moves" there would be a question mark on top, for "demo or
> > autoplay" the play icon.
>
> Sure, why note? However bad it is, it will probably still be much better
> than I would be able to come up with. :-) But since you never move your
> pieces in Reversi, perhaps you should skip the arrow. On the other hand,
> the arrows might be a good general metaphor for moves...
Right, I was aiming at a generic icon that could be attached to a
KStdGame(Toggle)Action, not something for a single game.
Rob
--
Rob Kaper | "Whoever wants to know the heart and mind of America had
cap at capsi.com | better learn baseball" -- Jacques Barzun
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