[Kde-games-devel] Icon for "show possible moves"
Inge Wallin
inge at lysator.liu.se
Sun Oct 17 23:20:46 CEST 2004
On Sunday 17 October 2004 20.51, Rob Kaper wrote:
> On Sunday 17 October 2004 12:34pm, Inge Wallin wrote:
> > On Saturday 16 October 2004 11.54, Rob Kaper wrote:
> > > On Saturday 16 October 2004 12:05am, Inge Wallin wrote:
> > > > This will be a KAction with an icon in the toolbar and an entry in
> > > > the View(?) menu. I haven't decided yet if it will be a toggled
> > > > option or a one-shot thing, but that is not the problem.
> > >
> > > Make it a toggle action, please. Otherwise game logic will have to
> > > control the view property..
> >
> > I didn't quite understand that. Could you elaborate?
>
> If it is singleshot, games will have to reset the "show possible moves"
> again after a turn, or token movement/placement, right? With a toggle
> option, such logic won't be necessary because it's the user who decides
> when to stop showing the possible moves.
Right. I agree with you that a toggle action is best.
> Right, I was aiming at a generic icon that could be attached to a
> KStdGame(Toggle)Action, not something for a single game.
Good. And while you're at it, are there any other new standard actions that
should be created?
I can only think of a few:
- Stop the clock (for later when I implement a chess clock)
- Restart the clock
-Inge
--
Inge Wallin | Thus spake the master programmer: |
| "After three days without programming, |
inge at lysator.liu.se | life becomes meaningless." |
| Geoffrey James: The Tao of Programming. |
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