Add Cooperative Learning to Pairs

Marco Calignano marco.calignano at gmail.com
Mon May 13 08:38:05 UTC 2013


On Tue, May 7, 2013 at 9:01 PM, Albert Astals Cid <aacid at kde.org> wrote:

> El Dimarts, 7 de maig de 2013, a les 09:22:38, Marco Calignano va escriure:
> > Hi,
> >
> > to answer to Albert:
> >
> > I plan to add an option (an Icon on the games bar) so the player can
> choose
> > the collaborative mode like was another kind of game.
>
> Makes sense :-)
>
> >
> > I can also give an example to how I imagine the third point:
> > There are three kids around the computer only one can play. When he
> > finishes his game we need to automatically load a new game (similar to
> the
> > first) for the next kid. Now after everyone played once we load a new
> game
> > (a bit more difficult) that the first kid can play again and so. All this
> > list of game and difficulties could be store in a xml file similar to the
> > current theme file.
>
> Makes sense now :-)
>
> >
> > to answer Aleix:
> >
> > The aim of collaborative learning is to have children work together. A
> > player for himself is not Collaborative learning. (Of course we can think
> > of another option for increasing difficulties even in single player mode)
> > The number three came out in a discussion with the educator of pre-school
> > teacher: the said the best number is three one at computer and one per
> > side, the forth would be behind and sometime because of physical
> > characteristics could be cut off of the game (too short to see the
> monitor)
> > but also psychological he fells less important because he is behind
> >
> > I would like to discuss the UI further as well (that's why this email)
>
> What do you need for the UI, some kind of scoreboard so that each children
> has
> a different score?
>
1) The score is not for each player but only for the group so we need to
change the left tab where the players are.
2) We need also a way to tell the kids that they need to switch places. I
thought like a popup windows where the avatar and the name appears.
3) Therefore the kids have to have different avatar.
4) I think also we need some kind of confirmation mechanism to
select collaborative games.  Like a double click or code typing of some
kind: this would avoid kids playing at home switching into collaborative
mode and have any kind of "problems"
5) we should also give the possibility to same the session game with
players scores etc. This make sense since in this kind of mode there will
be more than one game.

Cheers
Marco

>
> Cheers,
>   Albert
>
> >
> > For the difficulty we could implement it both way: Increase the number of
> > cards, and/or decrease the number of step needed to solve the game
> >
> >
> > I hope I was clearer this time if not just tell me
> >
> > Cheers
> > Marco
> >
> > On Mon, May 6, 2013 at 11:18 PM, Aleix Pol <aleixpol at kde.org> wrote:
> > > Hi Marco! :)
> > > It's good to see you back!
> > >
> > > First of all, I think it's a great iniciative, I'd like to see more of
> > > that in the future.
> > >
> > > Point by point:
> > > 1. Why do we limit the number of players? how do you mean to do that?
> > > Won't a kid be able to play by himself while bored at home?
> > > 2. It's a matter about UI, it won't hurt to think it through a bit
> further
> > >
> > > :).
> > >
> > > 3. Shouldn't the difficulty be the number of "pairs" we are displaying?
> > >
> > > Aleix
> > >
> > >
> > > On Mon, May 6, 2013 at 10:21 AM, Marco Calignano <
> > >
> > > marco.calignano at gmail.com> wrote:
> > >> Hello,
> > >>
> > >> I would like to start adding Cooperative Learning features to Pairs,
> and
> > >> would like to throw the discussion in the mailing list.
> > >> For Cooperative Learning we need three main changes in Pairs, like
> > >> discussed in Randa last year (
> > >> http://community.kde.org/KDEEdu/Sprint2012/TeachersNotes).
> > >>
> > >> 1. Limit the number of player to three, no more, no less.
> > >> 2. Only one player can access the computer so we need a way to tell
> > >> players when they can do that
> > >> 3. Link together different games so that the players have an increase
> in
> > >> tasks difficulty
> > >>
> > >> To specify the difficulty of a game we can give a maximum number of
> move
> > >> to solve the game.
> > >>
> > >> The first two points can be build in the game code, but the last
> point, I
> > >> believe, belongs to the theme description because it has to be more
> > >> flexible.
> > >>
> > >> What do you think?
> > >>
> > >> --
> > >> Life is short, so learn from your mistakes
> > >> And stand behind, the choices that you make
> > >>
> > >> Face each day with both eyes open wide
> > >> And try to give don't keep it all inside
> > >>
> > >>                                                Dream Theater
> > >>
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> > >
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-- 
Life is short, so learn from your mistakes
And stand behind, the choices that you make

Face each day with both eyes open wide
And try to give don't keep it all inside

                                               Dream Theater
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