Awesome Pairs
Marco Calignano
marco.calignano at googlemail.com
Mon May 28 08:55:05 UTC 2012
On 05/28/2012 10:20 AM, Anne-Marie Mahfouf wrote:
> On 05/28/2012 01:14 AM, freemind wrote:
>> Hi,
> Hi,
>
> First thank you for testing Pairs and writing your suggestions and
> drawing mockups.
>>
>> Saw this blog post :
>> http://www.proli.net/2012/05/25/pairs-is-finally-in-kde-edu/ - and
>> thought of giving my feedback on the UI design.
>>
>> Some issues, for me at least, that i found were:
>>
>> *Players' panel should include the "join" panel, since they're
>> correlated.
>>
>> *A delete icon with no text is confusing, specially if it means to
>> quit the application.
> Yes, I would click on it to stop the current game.
This Icon will be changed soon. We put that just to meet the beta
testing tagging. Abhash has more time after his exams in June and we
will change it before
the Artwork freeze
>>
>> *It's not intuitive to get back to the previous menu/screen when you
>> press the Info button.
> Yes, I had trouble finding out a click would get me out
>>
>> *There should be some kind of visual clue in the "game panel", that
>> showed that the last row is a subgroup of the first row. Otherwise it
>> appears that each icon is a different type of game.
>>
> I agree. We have the right pane full of icons and it's not that
> evident the 6 firsts are for choosing the type of game while the rest
> are for choosing the theme. There shoudl be a clearer separation
> between Types of games and Themes.
>> *The gameplay for multi-player seems nonsensical if it's meant to be
>> played on the same computer/device. A better way to do it would be to
>> let each player finish the entire game and then a chronometer would
>> count the amount of time each player took and the one with lesser
>> time would win.
> When played in real life, a Memory game is played by kids one after
> another, they discover 2 cards then if they match, discover 2 again.
> If they do not match, the cards are turned back to be hidden. The aim
> is for them to remember the cards they turn and the cards other kids
> turn.
>>
>> *Perhaps changing the background to something more colorful would be
>> better.
>>
>> *There should be a way to pause the game while it's running.
> Agree
>>
>> *The delete icon for the player should appear on mouse click instead
>> of mouse hover, so it can work on touch devices as well.
> For touch screens we got another report with suggested improvements.
>
> There's a bug currently in Pairs as you can suppress the existing
> player. Pairs should not allow to start playing without a player (the
> game looks for the last name entered if there is no player but that's
> not very intuitive)
I though I fixed this bug. Maybe I did fix some other bug. I'll look
into it.
>>
>> I understand that some things i pointed out are more technical bugs
>> than actual UI design issues. But just in case i put them there.
>>
>> My suggestion is to change the game menu into a typical game menu.
>> What i mean by typical is that at first we have the menu with options
>> like Play, Scores, Get themes, About, etc. Each option, when clicked,
>> would then show a new group of options (clearing the previous ones
>> out, obviously). This leaves bigger space for the game icons for
>> example, which is a good thing if we're on a touch device with a
>> small screen.
>>
>> I also made some mock-ups, let me know what you think...
>>
>> http://wstaw.org/m/2012/05/28/pairs2.png
>>
> We should conduct after 4.9 some usability tests with kids. Hopefully
> the KDE Usability Team will get strong again and could help.
The kids using it are quite happy about the flow and the usability. Of
course they use a big screen (22") so the size is not an issue.
I wonder if we could keep two different application (tablet with
optimized screen and desktop as it is now)
>
> Best regards,
>
> Anne-Marie
>
Cheers
Marco
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