Awesome Pairs

Anne-Marie Mahfouf annemarie.mahfouf at
Mon May 28 08:20:12 UTC 2012

On 05/28/2012 01:14 AM, freemind wrote:
> Hi,

First thank you for testing Pairs and writing your suggestions and 
drawing mockups.
> Saw this blog post : 
> - and 
> thought of giving my feedback on the UI design.
> Some issues, for me at least, that i found were:
> *Players' panel should include the "join" panel, since they're 
> correlated.
> *A delete icon with no text is confusing, specially if it means to 
> quit the application.
Yes, I would click on it to stop the current game.
> *It's not intuitive to get back to the previous menu/screen when you 
> press the Info button.
Yes, I had trouble finding out a click would get me out
> *There should be some kind of visual clue in the "game panel", that 
> showed that the last row is a subgroup of the first row. Otherwise it 
> appears that each icon is a different type of game.
I agree. We have the right pane full of icons and it's not that evident 
the 6 firsts are for choosing the type of game while the rest are for 
choosing the theme. There shoudl be a clearer separation between Types 
of games and Themes.
> *The gameplay for multi-player seems nonsensical if it's meant to be 
> played on the same computer/device. A better way to do it would be to 
> let each player finish the entire game and then a chronometer would 
> count the amount of time each player took and the one with lesser time 
> would win.
When played in real life, a Memory game is played by kids one after 
another, they discover 2 cards then if they match, discover 2 again. If 
they do not match, the cards are turned back to be hidden. The aim is 
for them to remember the cards they turn and the cards other kids turn.
> *Perhaps changing the background to something more colorful would be 
> better.
> *There should be a way to pause the game while it's running.
> *The delete icon for the player should appear on mouse click instead 
> of mouse hover, so it can work on touch devices as well.
For touch screens we got another report with suggested improvements.

There's a bug currently in Pairs as you can suppress the existing 
player. Pairs should not allow to start playing without a player (the 
game looks for the last name entered if there is no player but that's 
not very intuitive)
> I understand that some things i pointed out are more technical bugs  
> than actual UI design issues. But just in case i put them there.
> My suggestion is to change the game menu into a typical game menu. 
> What i mean by typical is that at first we have the menu with options 
> like Play, Scores, Get themes, About, etc. Each option, when clicked, 
> would then show a new group of options (clearing the previous ones 
> out, obviously). This leaves bigger space for the game icons for 
> example, which is a good thing if we're on a touch device with a small 
> screen.
> I also made some mock-ups, let me know what you think...
We should conduct after 4.9 some usability tests with kids. Hopefully 
the KDE Usability Team will get strong again and could help.

Best regards,


More information about the kde-edu mailing list