freemind at lavabit.com
Sun May 27 23:14:00 UTC 2012
Saw this blog post :
http://www.proli.net/2012/05/25/pairs-is-finally-in-kde-edu/ - and
thought of giving my feedback on the UI design.
Some issues, for me at least, that i found were:
*Players' panel should include the "join" panel, since they're correlated.
*A delete icon with no text is confusing, specially if it means to quit
*It's not intuitive to get back to the previous menu/screen when you
press the Info button.
*There should be some kind of visual clue in the "game panel", that
showed that the last row is a subgroup of the first row. Otherwise it
appears that each icon is a different type of game.
*The gameplay for multi-player seems nonsensical if it's meant to be
played on the same computer/device. A better way to do it would be to
let each player finish the entire game and then a chronometer would
count the amount of time each player took and the one with lesser time
*Perhaps changing the background to something more colorful would be better.
*There should be a way to pause the game while it's running.
*The delete icon for the player should appear on mouse click instead of
mouse hover, so it can work on touch devices as well.
I understand that some things i pointed out are more technical bugs
than actual UI design issues. But just in case i put them there.
My suggestion is to change the game menu into a typical game menu. What
i mean by typical is that at first we have the menu with options like
Play, Scores, Get themes, About, etc. Each option, when clicked, would
then show a new group of options (clearing the previous ones out,
obviously). This leaves bigger space for the game icons for example,
which is a good thing if we're on a touch device with a small screen.
I also made some mock-ups, let me know what you think...
It lacks many images (laziness), but i think you get the general idea.
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