Working with QML to do a new UI for Pairs.

Aleix Pol aleixpol at
Thu Jan 5 22:41:18 UTC 2012

On Thu, Jan 5, 2012 at 9:00 PM, Ankit Bhatnagar <
ankitbhatnagar2012 at> wrote:

> This is with reference to the recent work, I have been doing, with the
> guidance of Aleix Pol, for enhancing the current user-interface for Pairs (
> the memory game ). I have worked on the game work-flow.
> I had earlier planned was a multiple sliding window interface (docked in
> the same window & sliding to give way to the next) with each individual
> window for --
> 1) New Game + Add players
> 2) Selection of themes, language and game type
> 3) Game play
> But, somehow the idea of sliding a complete window to give way to another,
> didnt work-out. Anyone got any suggestions on how to implement that ??? :)
> What I've now done is more-feasible if the game is to be installed on
> mobile devices, especially. The game view remains the same, while the
> options to be entered emerge in windows above the game view window,
> partially. Working with opacity filters & parallel animation framework in
> QtQuick now and it seems rather interesting now.
> Please comment/suggest if any.
> Wishes.
> Ankit.
> _______________________________________________
> kde-edu mailing list
> kde-edu at
Hi Ankit,
Right now I don't see any of your changes. If you want any feedback it
would be useful to see what you have.

Regarding windowing, on QtQuick from Qt4 it's quite difficult to do, with
Qt5 that will change. I don't think we need different windows anyway.

Animation use can be either awesome or terrible. It depends a lot :).

Please provide a patch on the reviewboard, create a branch on the
repository or, at least, some mockups for us to see.

Cheers and thanks for the work!
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