new Game

Aleix Pol aleixpol at kde.org
Mon Aug 22 23:34:55 UTC 2011


On Mon, Aug 22, 2011 at 11:33 PM, Marco Calignano <marco.calignano at web.de>wrote:

>
>
> On 08/22/2011 10:54 PM, Aleix Pol wrote:
>
> On Mon, Aug 22, 2011 at 10:43 PM, Marco Calignano <marco.calignano at web.de>wrote:
>
>>
>>
>> On 08/22/2011 03:15 PM, simion ploscariu wrote:
>>
>>> Hii,in my implementation i made the menu (that changed the difficulty)
>>> hidden and bring in front by a key combination(so kids can't change
>>> stuff or quit the application) but now i think that older kids can
>>> navigate a picture based menu. For animations we have a lot in Qt to
>>> use(to make cards dissapear or some other effect when a bad answer was
>>> given), also sound feedback is good to have.
>>> The code is easy to write, some nice themes would be nice, I
>>> downloaded and used images ,and i tried to make some animal themes.
>>> I had also the idea to create a database with images and sounds that
>>> can be reused in all kids games and software,maybe when i will have
>>> more time I will manage this(i will ask my wife to make some animal
>>> themes) but for sounds no idea how to generate or record those(you
>>> need some expensive equipment).
>>> Marco maybe you are interested in creating a larger framework for
>>> games for kids,have ideas .
>>>
>>  The Framework are probably the stuff  I am better at. I am colorblind so
>> do not ask me about color :) . I have musical skills so I could go into that
>> with a bit of work, but my favorite is programming Frame work.
>> I like to project them but here I need help from you. Untill now I worked
>> always at low lavel and since a couple of months I use QT to develop games
>> for my child. (I even bought a book for QT to learn properly)
>>
>> What Albert is saying answering Anne-Marie i find fascinating :
>>
>>>  >  More generally (this question is more for other KDE people) how do we
>>> >  develop an "active" app and a normal one all in one?
>>>   Not trivial, you have to almost develop separate UIs (or at least
>>> separate
>>>  paths in the same classes) so the recommendation is to keep a clear
>>> separation
>>>  between the logic and the UI so you can "plug" a new UI on top.
>>>
>>
>>
>> Something like that is something that I am ready to do.
>> I am impressed that my email stirred up all these answer and these Ideas.
>> I may repeat myself but I think i can work good for you with a bit of
>> direction from you.
>>
>> To go back at the program I could see a video of Kmemory in an rss feed
>> from last year and it is exactly what I mean.
>> I still did manage to compile the code and have it running on my machine
>> but i will (still problems with cmake).
>> I have suggestion for improving the kmemory game but I think like
>> anne-marie saays we should decide how we should proceed.
>> I already feel that we could do something cool.
>>
>> Thanks
>>  Marco
>>
>>
>>
>>>
>>> On Mon, Aug 22, 2011 at 10:50 AM, Anne-Marie Mahfouf
>>> <annemarie.mahfouf at free.fr>  wrote:
>>>
>>>> On Sun August 21 2011 23:23:53 Marco Calignano wrote:
>>>>
>>>>> Hi everyone,
>>>>> I am Marco and I have an idea for a new game. A memory game.
>>>>> This would be a game for the preschool section.
>>>>> I know my sun likes this game a lot and with a touch screen would be
>>>>> great.
>>>>>
>>>>> There are couple of identical figures, let's  say 10 different couples
>>>>> in total 20 cards.
>>>>> All the card are on the table covered in a grid 5x4. The Kid has to
>>>>> turn
>>>>> two of them and find the pairs.
>>>>> Of course if he wrong the card go back covered.
>>>>> He has to remember (that's way memory) where the card were and make new
>>>>> couple.
>>>>>
>>>>> I programmed already a little QT application to teach the connection
>>>>> between keyboard and computer also for my kid when he was younger.
>>>>> I would like to program or at least to help to program to the memory
>>>>> game if it will be developed.
>>>>>
>>>>> What are your opinions on that?
>>>>>
>>>>> Bye
>>>>>
>>>>> Marco
>>>>>
>>>>>  Hi,
>>>>
>>>> Long ago when I was learning some programming I started such a Memory
>>>> game,
>>>> named Kard.
>>>> However the code is quite old and does not include all the new Qt 4.7
>>>> goodies!
>>>>
>>>> I think that at first we should work on the design to get a UI fit for
>>>> touch
>>>> devices.  Do you have any proposal for it (drawing maybe)? Mainly how to
>>>> change level (increased level is more cards) and how to change cards
>>>> theme.
>>>> Also what is difficult is what happen when 2 cards are discovered and do
>>>> not
>>>> match: kids usually keep clicking/touching cards. It's now easy to have
>>>> animations so the cards can be turned back but is there a need to give
>>>> some
>>>> feedback?
>>>> Also how to give feedback at the end of the game.
>>>>
>>>> Coding the app itself will not be so hard as KMemory could be the base
>>>> or
>>>> Simon's Memory one, especially if we are several people :-) But in my
>>>> opinion
>>>> it will only succeed if the design is already roughly sorted out.
>>>>
>>>>
>>>> More generally (this question is more for other KDE people) how do we
>>>> develop
>>>> an "active" app and a normal one all in one? was it discussed in the
>>>> Desktop
>>>> Summit? was anyone from KDE Edu at the Intel workshop? If so is there
>>>> someone
>>>> with a tablet who can test Simon's game and KMemory?
>>>>
>>>> Such an app is needed and is great fun for kids as well for aging people
>>>> to
>>>> help them maintain or recover their memory.
>>>>
>>>> Best regards,
>>>>
>>>> Anne-Marie
>>>>
>>>>
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>>>>
>>>>
>>>
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>
> If you're interested in KMemory, maybe we can meet some day in IRC and
> discuss what can be done, I'm usually connected in #kde-edu, my nickname is
> apol.
>
> Sure no problem, but now I am also interested in what other is to do here
>
> Cheers
> Marco
>
>
>  Cheers!
> Aleix
>
>
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Well, I think that the most important is to polish the format that defines
the theme:
- make it possible to bundle a theme in a zip file
- make it possible to define the theme with a wildcard
- make it possible to have different media types: text or sounds could be
fun :)

Aleix
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