[kde-edu]: Number Munchers

Ben Crawford crawford_ben at yahoo.ca
Sat Apr 4 21:40:20 CEST 2009

This is indeed a great idea.  As a high school math teacher I think applications like these are simply fantastic.  I may not be able to help with the coding, but I will certainly help with the testing.


From: Alex Berry <berry3 at indiana.edu>
To: kde-edu at kde.org; T. J. Brumfield <enderandrew at gmail.com>
Sent: Sunday, April 5, 2009 7:23:29 AM
Subject: Re: [kde-edu]: Number Munchers

I love this idea.  I actually wrote a clone of Number Munchers 
(creatively called Digit Crunchers) for a Java design patterns class 
last semester and would be more than happy to port it to Qt/KDE if the 
conditions for what a KDE version of number munchers would entail were 
made a bit more explicit.  If that explicitness is merely write it and 
we'll go from there that's fine too.

ps I'm not really sure how rights play into clones and how KDE handles 
such matters.

Quoting "T. J. Brumfield" <enderandrew at gmail.com>:

> First off, I want to say thank you for all the developers who have
> worked on the kde-edu project.  There are some really great apps in
> there.
> I have a young daughter, and she loves playing computer games with me.
> Honestly, I'd love to see some more FOSS educational apps.  One of
> the biggest issues I see in education apps, is that some of the apps
> are so specific, that they somewhat only pertain to students of a
> specific subject, or children at a very specific age range.  I would
> like to see a remake/clone of Number Munchers.
> http://en.wikipedia.org/wiki/Number_Munchers
> It was developed by MECC, which is no longer in business, and they
> haven't taken action against clones of Oregon Trail, their most
> popular app.
> Number Munchers has many nice things going for it as a concept.
> * It is simple to learn and play.
> * It should be simple to code.  I say that as a non-programmer, but
> someone made a DHTML version in under 5k of code here:
> http://www.numbermunchers.org/
> * The app doesn't need much from an art perspective, unless you wanted
> to add nice animations or cut scenes.
> * The game mechanic appeals to children of varying age ranges.
> * You can use different types of math problems to appeal to children
> of varying ages.
> I was thinking a KDE version could use Konqi to munch the numbers to
> get away from completely copying the original app.  Perhaps gameplay
> could even be expanded by allowing Konqui to breathe fire to deal with
> the Troggles.  Correctly answer X number of math problems, or munching
> X number of correct solutions awards Konqui with one flame.
> -- T. J. Brumfield
> "I'm questioning my education
> Rewind and what does it show?
> Could be, the truth it becomes you
> I'm a seed, wondering why it grows"
> -- Pearl Jam, Education
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> kde-edu at mail.kde.org
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