[kde-edu]: Step 3D
Vladimir
ks.vladimir at gmail.com
Tue Oct 23 18:20:12 CEST 2007
Hello,
I'm aware of physical simulator included in blender. However it has different
design goals: produce realistically-looking simulations for animation instead
of physically-correct simulations which is necessary for studying.
Consequently it also lacks some important features that Step already has, for
example error estimations, units conversion, graphs.
As for Step3d, the main problem here is not simulation (the underlying
simulation library can be relatively easily extended to support 3d
simulations), but visualization and GUI. Implementing easy-to-use 3d scene
editor is not a trivial task, and unfortunately I have no time to do it
myself (at least in the near future). However if someone else would help with
visualization part, I could do simulation part and Step will have 3d-mode.
Thanks a lot for you attention to Step !
--
Best Regards,
Vladimir
On Tuesday 23 October 2007 18:38:47 Miguel Marco wrote:
> I have been doing some 3d animation lately with blender, and i have found
> that it includes a physical simulator. It has the ability to simulate rigid
> bodys (the so-called game engine), but also deformable bodys and fluids
> (although these last two not too realisticly). Basically, you set the
> elements in the scene, stablish the forces that appear, and press "start"
> and the system evolves.
>
> So i wandered if Step could make use of that code to make it 3d. I think
> that, from the educational point of view, the possibility of making the
> students simulate the lab experiments actually "seeing the lab" in the
> computers could be very usefull.
>
> I don't know how Step is implemented, so ¿would it be possible to make it
> 3d-aware?.
>
>
>
> Miguel Angel Marco Buzunariz.
> Departamento de Matemáticas.
> Universidad de Zaragoza.
> _______________________________________________
> kde-edu mailing list
> kde-edu at mail.kde.org
> https://mail.kde.org/mailman/listinfo/kde-edu
More information about the kde-edu
mailing list