playground/games/picmi moved to KDE Review

Ben Cooksley bcooksley at kde.org
Wed Jul 25 07:18:37 BST 2012


On Wed, Jul 25, 2012 at 5:10 PM, Laszlo Papp <lpapp at kde.org> wrote:
>> I'd like to clarify that all of the points mentioned in this mail
>> concern libkdegames (and compilation thereof on Windows) and not picmi
>> in particular, therefore I'm forwarding this to kde-games-devel.
>
> Just to clarify this: the kdegames stack is broken on Windows, and I
> have not continued the investigation about picmi until that is fixed.
> I would not like to see something integrated where the whole stack is
> broken on Windows from the ground up (sorry for sounding blunt but
> Windows should not really be considered as something unimportnat for
> KDE in my opinion). It is not just a runtime issue, but does not even
> compile ...
>
> I have pushed the fixes to trunk as I mentioned on the kde-games-devel
> mailing list. Feel free to back port the build fixes to 4.9 for
> instance. I do not have time for going through the policies for that
> to do myself.

As stated in the kde-cvs-announce email, All 4.9 branches are
currently hard frozen to permit tagging and final release of KDE
4.9.0.
Do not make any backports until after KDE 4.9.0 is released, or unless
you get the permission of the release-team to do so.

>
> About picmi:
>
> 1) The makefile is a non-crossplatform specific file in the project
> root. I do not see much value in that file to be honest since it is
> practically a file to avoid a simple alias? I would like to get that
> either removed (my preference) or make cross-platform. NMake or
> preferrably Jom is used on Windows, but you would need to sort out the
> Mac compiler there and the like. I do not think it is worth it in
> comparison with the additional maintainance.
>
> 2) find_package(LibKDEGames REQUIRED) -> Broken on Windows. I have
> made a local alering to KDEGames, but I am unsure if that is the real
> fix. My arch box seems to install LibKDEGames.cmake, so probably not.
> Please unbreak this.
>
> 3) Do not use gcc specific compilation options, like /extra please. I
> do not see the real need for that, but if you desperately need that,
> use conditions...
>
> 4) C:\Projects\picmi\src/settings.h(30) : fatal error C1083: Cannot
> open include file: 'kgamedifficulty.h': No such file or directory ->
> Something is wrong around the private libkdegames topic.
>
> This is the point where I have given up the further investigation for
> now. I will continue the help once you fix these essential build
> issues. :-)
>
> Best Regards,
> Laszlo Papp

Regards,
Ben Cooksley
KDE Sysadmin




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