playground/games/picmi moved to KDE Review

Albert Astals Cid aacid at kde.org
Wed Jul 25 08:05:34 BST 2012


--- El mié, 25/7/12, Ben Cooksley escribió:
> On Wed, Jul 25, 2012 at 5:10 PM,
> Laszlo Papp <lpapp at kde.org>
> wrote:
> >> I'd like to clarify that all of the points
> mentioned in this mail
> >> concern libkdegames (and compilation thereof on
> Windows) and not picmi
> >> in particular, therefore I'm forwarding this to
> kde-games-devel.
> >
> > Just to clarify this: the kdegames stack is broken on
> Windows, and I
> > have not continued the investigation about picmi until
> that is fixed.
> > I would not like to see something integrated where the
> whole stack is
> > broken on Windows from the ground up (sorry for
> sounding blunt but
> > Windows should not really be considered as something
> unimportnat for
> > KDE in my opinion). It is not just a runtime issue, but
> does not even
> > compile ...
> >
> > I have pushed the fixes to trunk as I mentioned on the
> kde-games-devel
> > mailing list. Feel free to back port the build fixes to
> 4.9 for
> > instance. I do not have time for going through the
> policies for that
> > to do myself.
> 
> As stated in the kde-cvs-announce email, All 4.9 branches
> are
> currently hard frozen to permit tagging and final release of
> KDE
> 4.9.0.
> Do not make any backports until after KDE 4.9.0 is released,
> or unless
> you get the permission of the release-team to do so.

Sorry to contradict you Ben, but we are still not frozen, the freeze starts in around 17 hours (Wednesday 25 at 23:59 UTC).

Cheers,
  Albert

> 
> >
> > About picmi:
> >
> > 1) The makefile is a non-crossplatform specific file in
> the project
> > root. I do not see much value in that file to be honest
> since it is
> > practically a file to avoid a simple alias? I would
> like to get that
> > either removed (my preference) or make cross-platform.
> NMake or
> > preferrably Jom is used on Windows, but you would need
> to sort out the
> > Mac compiler there and the like. I do not think it is
> worth it in
> > comparison with the additional maintainance.
> >
> > 2) find_package(LibKDEGames REQUIRED) -> Broken on
> Windows. I have
> > made a local alering to KDEGames, but I am unsure if
> that is the real
> > fix. My arch box seems to install LibKDEGames.cmake, so
> probably not.
> > Please unbreak this.
> >
> > 3) Do not use gcc specific compilation options, like
> /extra please. I
> > do not see the real need for that, but if you
> desperately need that,
> > use conditions...
> >
> > 4) C:\Projects\picmi\src/settings.h(30) : fatal error
> C1083: Cannot
> > open include file: 'kgamedifficulty.h': No such file or
> directory ->
> > Something is wrong around the private libkdegames
> topic.
> >
> > This is the point where I have given up the further
> investigation for
> > now. I will continue the help once you fix these
> essential build
> > issues. :-)
> >
> > Best Regards,
> > Laszlo Papp
> 
> Regards,
> Ben Cooksley
> KDE Sysadmin
> 




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