KDE + Qt/Mac -- how to handle it?

Benjamin Reed ranger at befunk.com
Wed Dec 31 20:04:25 GMT 2003


(KDE-Darwin folks, please reply only to the KDE-Darwin list, 
kde-core-devel is moderated...)

As some of you may have noticed, we're starting to hit a point where 
things are working in porting KDE to Qt/Mac.  My question to you is how 
to go about handling the port, and getting it back into the mainline 
sources.

Initially, it was mostly me working, off of Sam Magnuson's original 
port, but now that we've got a few people contributing it's getting 
unwieldy to keep patchsets around.

I'm loathe to just start committing to head because the patches are a 
lot of ugly #ifdef's and unimplemented bits, but at the same time, since 
they're #ifdef'd the only people they really affect are people using Qt/Mac.

My thought is there's 2 different ways to go about it:

1. Just commit to head; it introduces a little bit of entropy but while 
ugly, the patches are pretty safe.
2. Make a branch for Qt/Mac development.

I'd rather do 1 just because it's easier, the only reason I'm a bit 
reticent to do so is because we're still in freeze for KDE 3.2.  It's 
not like we're doing anything that isn't already in the tree (Holger 
Schroeder's initial work on chopping out some of the X11-specific stuff 
is already in CVS, and has been for months).

Opinions?  Suggestions?  Massive flame-wars?  =)

-- 
Benjamin Reed a.k.a. Ranger Rick -- http://ranger.befunk.com/
gpg: 6401 D02A A35F 55E9 D7DD  71C5 52EF A366 D3F6 65FE
We put a lot of thought into our defaults.  We like them.  If we
didn't, we would have made something else be the default.  So keep
your cotton-pickin' hands off our defaults.  Don't touch.  Consider
them mandatory.  "Mandatory defaults" has a nice ring to it.


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