Trying the MacOS build again

B.J. bj at koupps.net
Mon Jan 22 16:50:32 UTC 2018


I started with GCompris 0.61’s source tree and decided to work up from there…it does compile and run when I disable Box2D (with no images of course, just a white screen with working animated words etc…)

So now I guess we need to get Box2D working on this platform?   So far here’s what I get from this command:

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

$ cmake -DQML_BOX2D_MODULE=enabled -DACTIVATION_MODE=internal ../GCompris-0.61
-- The C compiler identification is AppleClang 9.0.0.9000039
-- The CXX compiler identification is AppleClang 9.0.0.9000039
-- Check for working C compiler: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/cc
-- Check for working C compiler: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/cc -- works
-- Detecting C compiler ABI info
-- Detecting C compiler ABI info - done
-- Detecting C compile features
-- Detecting C compile features - done
-- Check for working CXX compiler: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/c++
-- Check for working CXX compiler: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/c++ -- works
-- Detecting CXX compiler ABI info
-- Detecting CXX compiler ABI info - done
-- Detecting CXX compile features
-- Detecting CXX compile features - done
-- Performing Test COMPILER_SUPPORTS_CXX11
-- Performing Test COMPILER_SUPPORTS_CXX11 - Success
-- Performing Test COMPILER_SUPPORTS_CXX0X
-- Performing Test COMPILER_SUPPORTS_CXX0X - Success
CMake Error at CMakeLists.txt:416 (message):
  Did not find the qml-box2d module in system scope and submodule build was
  not requested.  Can't continue!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

I did peek at the CMakeLists file to see how the other platforms differed but I didn’t see Box2D mentioned.  Since I don’t know anything about that QT feature (yet) I’ll go see if I can read up a little, but in case someone’s already started working on any GCompris tree after 0.52 on MacOS I figured I’d mention that I’ve begun looking at it again, in case anyone can save me any steps.  Wish me luck..thanks.

B.J.

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