Trying the MacOS build again

Johnny Jazeix jazeix at gmail.com
Mon Jan 22 17:22:51 UTC 2018


Hi,

can you change the option QML_BOX2D_MODULE to submodule when you run cmake.

enabled does not exist ;) (
https://github.com/gcompris/GCompris-qt/blob/master/CMakeLists.txt#L373).

cmake -DQML_BOX2D_MODULE=submodule -DACTIVATION_MODE=internal
../GCompris-0.61

I guess it would be better to start from the latest code version (I don't
think much have changed regarding the build).
Thank you,

Johnny

2018-01-22 17:50 GMT+01:00 B.J. <bj at koupps.net>:

> I started with GCompris 0.61’s source tree and decided to work up from
> there…it does compile and run when I disable Box2D (with no images of
> course, just a white screen with working animated words etc…)
>
> So now I guess we need to get Box2D working on this platform?   So far
> here’s what I get from this command:
>
> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
>
> $ cmake -DQML_BOX2D_MODULE=enabled -DACTIVATION_MODE=internal
> ../GCompris-0.61
> -- The C compiler identification is AppleClang 9.0.0.9000039
> -- The CXX compiler identification is AppleClang 9.0.0.9000039
> -- Check for working C compiler: /Applications/Xcode.app/
> Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/cc
> -- Check for working C compiler: /Applications/Xcode.app/
> Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/cc -- works
> -- Detecting C compiler ABI info
> -- Detecting C compiler ABI info - done
> -- Detecting C compile features
> -- Detecting C compile features - done
> -- Check for working CXX compiler: /Applications/Xcode.app/
> Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/c++
> -- Check for working CXX compiler: /Applications/Xcode.app/
> Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/c++ --
> works
> -- Detecting CXX compiler ABI info
> -- Detecting CXX compiler ABI info - done
> -- Detecting CXX compile features
> -- Detecting CXX compile features - done
> -- Performing Test COMPILER_SUPPORTS_CXX11
> -- Performing Test COMPILER_SUPPORTS_CXX11 - Success
> -- Performing Test COMPILER_SUPPORTS_CXX0X
> -- Performing Test COMPILER_SUPPORTS_CXX0X - Success
> CMake Error at CMakeLists.txt:416 (message):
>   Did not find the qml-box2d module in system scope and submodule build was
>   not requested.  Can't continue!
>
> ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
>
> I did peek at the CMakeLists file to see how the other platforms differed
> but I didn’t see Box2D mentioned.  Since I don’t know anything about that
> QT feature (yet) I’ll go see if I can read up a little, but in case
> someone’s already started working on any GCompris tree after 0.52 on MacOS
> I figured I’d mention that I’ve begun looking at it again, in case anyone
> can save me any steps.  Wish me luck..thanks.
>
> B.J.
>
>
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