[GCompris-devel] Idea Discussion

Emmanuel Charruau echarruau at gmail.com
Mon Mar 14 20:15:14 UTC 2016


Hi,

See my feedback on your email.

2016-03-13 11:18 GMT+01:00 Diksha Bhateja <dikshabhateja18 at gmail.com>:

> Hi,
>
> My name is Diksha Bhateja. I am from LNMIIT, Jaipur. I attended Conf.KDE
> on March 5-6, 2016 and I am fascinated by all the work that is happening
> around under KDE. I would like to work for GCompris and have some idea for
> new activities for kids that I wish to contribute. Recently, I submitted
> the test activity whose link is :
> https://github.com/bdoin/GCompris-qt/pull/119
>
> 1) Fruit Basket
> Things are falling and child has to recognize them, if the thing falling
> is fruit he has to catch that fruit in a basket, which the playing
> character has in his hand by moving the character in both side
> (left/right). If he catches the right thing(fruit) the he got a point and
> if he catch something other than food then he will get out. As the level
> increases, speed of falling objects get increases gradually. It will help
> kids to recognize things and help in improving their reaction time.
>
>
This is a great idea, this has its place in class to work abot concept and
languages. You let children play with it. To win they need to create in
their mind a concept. Then teacher can go and ask children why they did
these associations, and there they have to develop languages to be able to
explain their idea. At this point the teacher can bring the real world of
the class which has been discovered if the child does not knwo the word.
Definitly a great activity. A_Jarvis is developping something similar, but
with geography figures from the top of my head. I suggested him to extend
it to any class of objects. Maybe you could share the collections you use?
(just an idea).


> 2) Odd one out
> In this activity 4-5 images of similar things are present, let say fruits
> and one image is something except fruit (may be flower etc), The child has
> to pick the thing which is odd one out means which is unique in group of
> similar things. These things can be fruits, flowers, animals, humans etc.
> As the level of the game increase, the confusion level of game also
> increases, either the number of items increases or may be the items are
> much similar and kid has to pick the best odd one out. In this way, kids
> learn to recognize different things and able to differentiate them.
>

I can nearly repeat what I said with point 1. Great. Soemtime you build a
concept apposite to something.

May I suggest that you extend these two last activity to words. Let say:
small, tiny, microscopic, giant. I would love to have this app when I teach
"opposite" in grammar.



>
> 3) Logo Puzzle
> Logo is given to the kid. He has to recognize that the which logo is that.
> A collection of alphabets is also given, in which the alphabets which are
> in spelling of logo are also present. Kid has to pick the right alphabets
> and have to guess the logo. Hint button will also be provided and if kid
> click that button, a little description about the logo will be shown. I
> have attached the screenshot of something similar which I want to create.
>
>
I don't undderstand this one :(



> Thanks and Regards,
>
>
> *Diksha Bhateja*
> Pre-Final Year
> *Computer Science and Engineering*
> *IEEE *
> *Student Branch Secretary*
> *Secretary, CSI Student Chapter LNMIIT*
> *The LNMIIT, Jaipur*
> *Alternate Email Id: y13uc090 at lnmiit.ac.in <y13uc090 at lnmiit.ac.in>*
>
> *"Where there is a will, there is a way."*
>
> _______________________________________________
> GCompris-devel mailing list
> GCompris-devel at kde.org
> https://mail.kde.org/mailman/listinfo/gcompris-devel
>
>
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