[gcompris-devel] Whattime Activity

Bruno Coudoin bruno.coudoin at gcompris.net
Sun Jan 5 17:06:09 UTC 2014


Le 02/01/2014 18:47, Kesha Shah a écrit :
> Hi Bruno,
>
> Wish you a happy and prosperous new year. Hope you had a great Christmas !
Hi, thanks a lot and happy new year to you and to all the GCompris users.
> I have completed making the whattime activity, which I had been making a
> few days ago. I have pushed it on github.[1] Kindly pull it and suggest the
> necessary modifications you would like to see.
>
> -> Basically, it is a 4 level activity now.
> -> Level 1 is the page saying what this activity is all about. We will work
> with 12-hour format.
I am not sure we really need to have this level, maybe this information 
could be moved in the help.

More important, all the graphism in GCompris  must be under a GPL 
compliant license. I saw no mention to where you got the images from. 
Concerning the graphic theme, I suggest to use the same as the clockgame 
activity.
> -> Level 2 has 5 sub-levels with easy difficulty level with the minute hand
> either on 0, 15, 30 or 45.
Here you should draw the clock exactly like the one in clockgame. It is 
much more readable and we will not confuse children by mixing the colors 
of the needles in the two activities.

It misses a label beside the 2 text entries to let the children know 
what each one means (hour / minute)

> -> Level 3 has 10 sub-levels, with high difficulty level with the minute
> hand on closed set [0,59].
In this level it is important to draw the minute ticks on the clock 
(like in clockgame).
> -> And in the forth level, it displays the scoreboard of total attempts,
> correct attempts and wrong attempts.
This is an interesting idea but we don't do this in any activity. I am 
not sure the information is really valuable here. There is a log in the 
administration side to see a report of the user success / failure.
> -> Also, on the GCompris bar, a new icon for help on how to read the clock
> has been added.
I see two images but they are small and not readable. More important, 
they are not related to what the children learn in this activity.
> ->If the kid enters a wrong value, the Tux gives him another chance saying
> Try Again and also guiding him whether hour or the minute he has entered is
> wrong.
Fine.
> ->Moreover, bounds have been put on hour and minute. So if he enters say
> hour 15 or minute 70, he would get an appropriate error saying Wrong answer
> due to Out of bounds of hour or minute respectively.
I tested and I always get this error message if the value is wrong, even 
if it is a valid hour or minute.
> ->Care has been taken taken that the kid doesn't by mistake press a more
> than 2 digit input for minute or hour.
>
> Should I make a documentation for this activity ?
I am wondering if it would not be easier to extend the current clockgame 
activity to have a mode where the needles are fixed and the children 
must enter the time.
> I really enjoyed making it and wish to make GCompris more rich with new
> activities. I read about the language learning activities.[2] Could you
> please elaborate on them, like what is the actual idea behind it and how
> are you planning for its implementation etc. I think the discussion about
> this would be more involving if we could show up on IRC at some mutually
> convenient time.
This activity is now implemented, it is in the lang-activity.

I'll try to be on IRC the coming week.

Bruno.




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