[gcompris-devel] More music activity comments, based on git commit 672eb8eecd 12.09.2012

Bruno Coudoin bruno.coudoin at gcompris.net
Mon Sep 17 23:03:39 UTC 2012


Hi,

Some more comment on this long message.

Le samedi 15 septembre 2012 à 23:32 +0200, Peter Albrecht a écrit :
> >>>> For expample in level, having visited the last animal and
> >>>> going back to the farm screen, the activity just switches to
> >>>> level 2. Maybe there should be a bonus being displayed. Just
> >>>> to help the user understand: "you have completed level one,
> >>>> lets go to level two".
> 
> >>> There is one now.
> 
> You added a bonus at the end of level 2. How about adding a
> bonus, when level 1 is finished, too?

Done.

> The wav-files have not been added to the Makefile.am. So
> they did not get installed on my system.
> I made a fix and requested a git pull:
>   https://github.com/bdoin/GCompris/pull/5

I commited your patch.

> >>> ** Name that note
> Steps to reproduce:
> 1. start the activity
> 2. goto level 2
> 3. I'am asked to name a "G"
> 4. clicking on the note on the left, I hear a sound: lets
> say "de"
> 5. clicking answer alternative "F" in the middle of the
> screen, I hear a sound like "da"; clicking "C" in the
> middle, I hear a sound like "do"; clicking "G" in the
> middle, I hear a sound like "de", exactly the sound, I hear
> when clicking the note "G" on the left side of the screen;
> in short: different answers, different sounds
> 6. now I answer this question correctly with "G" and "OK"
> 7. repeat steps 3. to 6. until you are asked for an "upper C"
> 8. now I click on the note on the left side of the screen
> and hear a sound like "di"
> 

Thanks a lot for your detailed instruction. I found the bug and made a
fix. Now I keep the 2 'C' buttons on the right, it is up the the
children to find the right one. I think it is less confusing after all,
at least, the code is cleaner.

Bruno.






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