[gcompris-devel] Help for testing GCompris on Windows

Bruno Coudoin bruno.coudoin at free.fr
Mon Oct 19 22:04:03 UTC 2009


Le samedi 17 octobre 2009 à 11:15 +0200, F Wolff a écrit :
> Op Vr, 2009-10-16 om 22:55 +0200 skryf Bruno Coudoin:
> > Le mardi 13 octobre 2009 à 11:25 +0200, F Wolff a écrit :
> 
> ...
> 
> > > In the chat activity, there was no feedback when typing the channel
> > > name, so it seemed not to work. It worked when a message was typed, but
> > > it was a bit surprising.  I was testing between a Windows machine and my
> > > Linux machine, which might have a firewall subtly breaking things, so
> > > you might want to ignore this.
> > 
> > This is the way it is intended to work. In fact the children have to
> > agree on a channel name in real life. This is also a 'security' issue to
> > avoid children joining groups they are not invited in.
> 
> My issue is more of a GUI / interaction issue:  I typed the name and hit
> enter, and the cursor stayed there.  I was expecting some feedback that
> at least my name was accepted, even if it wouldn't do anything. So I
> retyped, tried different names, all under the impression that the name
> was not accepted, or I have to do something different from hitting
> Enter.  But I'm not in your target demographic :-)

True, we could do better to explain what is expected. As a general
rules, this is not something we are doing well. The voices instructions
improved the situation a little bit but we have them only in french and
english.
http://gcompris.net/wiki/index.php/Voices_translation

> > > I haven't seen GCompris in Arabic before, but it doesn't seem to have an
> > > RTL interface. Is that known, or is it an issue with the new version?
> > 
> > GCompris works in RTL (Right to Left). We have made some fix for that.
> > What do you mean that is not working ?
> 
> Now I see it looks the same on Linux, so it is not a Windows specific
> issue.  I'll comment on what I see here with version 8.4.9.  My guess is
> that not all of these are crucial, and I'm not a native speaker of
> Arabic - just commenting from my observations. It might be best to
> contact people from the Arabeyes group. I can put you in contact if you
> want to.  They might tell you that I'm talking nonsense :-)
> 
> The user interface is not flipped. The interaction remains centred
> around a left-to right way of thinking. On the about screen some of the
> "blocks" are laid out so that they touch the left hand side just as in
> the LTR interface. These should be touching the right hand side, I
> believe.
> 
> The whole user interface is something that makes me think from left to
> right. Pick a category on the left, then move right to pick the specific
> game. The activities are in rows organised from left to right wrapping
> to continue on the left hand side. Things like the "arrows" on the help
> screen are laid out from left to right, with the leftmost one being the
> activated one by default.
> 
> Some of the GTK+ widgets / windows (such as the config in gletters) seem
> to be layed out in LTR. In searace, the textareas in the game have
> scrollbars on the right instead of the left.
> 
> Many of the games have a left to right flow of activity, such as
> watercycle, paratrooper, planegame or submarine. I realise this might be
> hard, but I guess it should ideally be going the opposite way in RTL.

This is true, the text is changing but not the layout. By the way, this
would be very costly to do this since we are using a fixed layout. I
really don't want to get into this except for cases where it's broken in
RTL.

> Just some thoughts. I like gcompris more every time I look at it!

Thanks in the name of all contributors,

> --
> Recently on my blog:
> http://translate.org.za/blogs/friedel/en/content/pseudolocalisation-podebug-3-interview-rail-aliev

Very interesting, I didn't knew about podebug.

-- 
Bruno Coudoin
http://gcompris.net  Free educational software for kids
http://toulibre.org  Logiciel Libre à Toulouse
http://april.org     Promouvoir et défendre le Logiciel Libre





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