[gcompris-devel] Goocanvas port status

Bruno Coudoin bruno.coudoin at free.fr
Tue Dec 11 21:43:20 UTC 2007


Le mardi 11 décembre 2007 à 20:52 +0100, José JORGE a écrit :
> A Monday 10 December 2007 23:44:58, Bruno Coudoin escreveu:
> > Le lundi 10 décembre 2007 à 23:26 +0100, José JORGE a écrit :
> > > A Monday 10 December 2007 22:32:06, Bruno Coudoin escreveu:
> > > > It's a hard work and sadly does not makes any visible improvements.
> > >
> > > Not even speedup? I understood CAIRO should get better CANVAS
> > > performance...
> >
> > Well I don't know. On my development platform and based on the low
> > graphic intensive usage we have in GCompris, it's pretty hard to notice.
> >
> On my 450MHz Pentium III with Nvidia GeForce 4 MX, proprietary driver, 
> Gcompris does intensive graphic usage : falling dices as example sometimes 
> have refresh problems (half the dice is lower than the other half). All bonus 
> animations are badly animated on such a machine.
> 
> This is where I hoped some powerups, as simple macromedia applications for 
> kids running through wine in this machine are much smoother.

You can try the gcomprixogoo branch on this pc and tell us how it works.
You need to 'make install' Gcompris in this branch as I don't static
link the goocanvas library. You don't have to download and compile
goocanvas independently, it's already included in our source code.


-- 
Bruno Coudoin
http://gcompris.net Free educational software for kids
http://toulibre.org Logiciel Libre à Toulouse





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