[gcompris-devel] sound (further)

Bruno Coudoin bruno.coudoin at free.fr
Fri Feb 7 02:24:02 UTC 2003


Chris, I got the answer, the person that proposed herself to do the job
is no more available.

Chris, Please, provide us a good english support in gcompris ;)

Bruno.


Le jeu 06/02/2003 à 20:27, pgeorges a écrit :
> The sounds to record are in the directories gcompris/boards/sounds/XX , 
> where XX represents a specific language. I think french and spanish are 
> the most complete.
> In gcompris/boards/sounds/HOWTO_ENCODE, you will find a small help.
> 
> Pascal
> 
> Chris Puttick wrote:
> > Volunteers are not a problem - let me know what sounds/file names are needed
> > and we'll get it done.
> > 
> > -----Original Message-----
> > From: pgeorges
> > To: Chris Puttick
> > Sent: 2/5/03 5:34 PM
> > Subject: Re: [gcompris-devel] sound (further)
> > 
> > Yes. Not all languages are recorded yet. It depends mainly of
> > volunteers.
> > 
> > Chris Puttick wrote:
> > 
> >>And is it just a matter of having the sounds recorded?
> >>
> >>-----Original Message-----
> >>From: pgeorges
> >>To: Chris Puttick
> >>Sent: 2/4/03 5:12 PM
> >>Subject: Re: [gcompris-devel] sound (further)
> >>
> >>If you have a look at the file click_on_letter.xml.in, you'll notice
> > 
> > it 
> > 
> >>contains :
> >>mandatory_sound_file="click_on_letter.ogg"
> >>
> >>If, for your current locale setting, this sound file is not present in
> > 
> > 
> >>the boards/sounds/XXX directory, where XXX is your language, you can't
> > 
> > 
> >>use the board.
> >>
> >>Chris Puttick wrote:
> >>
> >>
> >>>The game I'm most interested in is one of yours :-), Click on a Letter
> >>
> >>- on
> >>
> >>
> >>>the icon for the game it has a small red cross. No language appears to
> >>
> >>work
> >>
> >>
> >>>and the console is giving "Tell the scheduler to check for new sounds
> >>
> >>to
> >>
> >>
> >>>play" every time I click on the speaker icon in the game.
> >>>
> >>>Any and all suggestions welcome...
> >>>
> >>>-----Original Message-----
> >>>From: pgeorges
> >>>To: Chris Puttick
> >>>Sent: 2/3/03 7:25 PM
> >>>Subject: Re: [gcompris-devel] sound (further)
> >>>
> >>>Many sounds are not translated in all languages. Just have a look into
> >>
> >>
> >>>the boards/sounds/ directory. When a board needs translated sounds, it
> >>
> >>
> >>>displays a small speaker with a green check (because I use french, so 
> >>>all sounds are translated, as it is the native language of gcompris). 
> >>>Try to change your language to french through the settings window, and
> >>
> >>
> >>>you should get all sounds. If you find missing sounds for your
> >>
> >>language,
> >>
> >>
> >>>you are welcome to send them to us :-)
> >>>
> >>>Chris Puttick wrote:
> >>>
> >>>
> >>>
> >>>>Ok, ran some tests from console (SuSE 8.1, gcompris 2 release) on a
> >>>>"production" box (Maxdata 1000T laptop).
> >>>>
> >>>>Noises in the railroad game function fine! However,all the "speaking"
> >>>
> >>>games
> >>>
> >>>
> >>>
> >>>>don't work - this seems to be connected to glibc_2.3 being not on the
> >>>
> >>>system
> >>>
> >>>
> >>>
> >>>>being used - I'll try updating it manually and let you know.
> >>>>
> >>>>Chris
> >>>>
> >>>>-----Original Message-----
> >>>>From: pgeorges
> >>>>To: Chris Puttick; gcompris-devel at lists.sourceforge.net
> >>>>Sent: 2/2/03 2:39 PM
> >>>>Subject: Re: [gcompris-devel] sound
> >>>>
> >>>>Maybe this is because you try to run boards with no translated sounds
> >>>
> > 
> >>>>avalaible (sounds are mandatory for some boards). With current CVS,
> >>>
> >>>can 
> >>>
> >>>
> >>>
> >>>>you tell me if you hear the "Tchouuuuuuuu" sound in the railroad
> >>>
> > board
> > 
> >>>?
> >>>
> >>>
> >>>
> >>>>This sound is played when the train starts. If you don't hear the
> >>>
> >>>sound,
> >>>
> >>>
> >>>
> >>>>do you get some error messages from the console ?
> >>>>
> >>>>
> >>>>
> >>>>
> >>>>
> >>>>>Sorry, no - more the games that *need* sound don't function -
> >>>>
> >>>>whereever
> >>>>
> >>>>
> >>>>
> >>>>
> >>>>>there is a requirement for the game to use sound, it's doesn't
> >>>>
> >>>>function :-(.
> >>>>
> >>>>
> >>>>
> >>>>
> >>>>>Haven't properly investigated it yet, so it may well be something
> >>>>
> > I'm
> > 
> >>>>doing
> >>>>
> >>>>
> >>>>
> >>>>
> >>>>>in the hack to get it to work on SuSE.
> >>>>>
> >>>>>-----Original Message-----
> >>>>>From: pgeorges
> >>>>>To: gcompris-devel at lists.sourceforge.net
> >>>>>Sent: 2/1/03 10:15 PM
> >>>>>Subject: Re: [gcompris-devel] sound
> >>>>>
> >>>>>Could you confirm that the sound problems you had are only with the
> >>>>
> >>>>.wav
> >>>>
> >>>>
> >>>>
> >>>>
> >>>>>files of gcompris ?
> >>>>>Those are  :
> >>>>>./share/gcompris/sounds/bonus.wav
> >>>>>./share/gcompris/sounds/gobble.wav
> >>>>>./share/gcompris/sounds/crash.wav
> >>>>>./share/gcompris/sounds/level.wav
> >>>>>(I removed train.wav from CVS, which is now train.ogg).
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>>I have also had problems with sound within games. KDE/Windowmaker
> >>>>>
> > on
> > 
> >>>>>SuSE 8
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>>& 8.1.
> >>>>>>
> >>>>>>Chris
> >>>>>>
> >>>>>>-----Original Message-----
> >>>>>>From: pgeorges
> >>>>>>To: gcompris-devel at lists.sourceforge.net
> >>>>>>Sent: 2/1/03 6:33 PM
> >>>>>>Subject: [gcompris-devel] sound
> >>>>>>
> >>>>>>It seems that gcompris_play_sound can't play any sound (/dev/dsp
> >>>>>
> >>busy
> >>
> >>
> >>>>>>error). I use KDE and LM 9.0.
> >>>>>>I changed train.wav to train.ogg and made some changes to
> >>>>>
> >>>soundutil.c,
> >>>
> >>>
> >>>
> >>>>>>which fixed the problem for the railroad board.
> >>>>>>Could anyone confirm that the bug is not due to my configuration ?
> >>>>>>If it is general, I will move all .wav files to .ogg
> >>>>>>
> >>>>>>Pascal
> >>>>>
> >>>>
> >>>
> >>
> >>
> > 
> > 
> > 
> 
> 
> 
> 
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