[gcompris-devel] sound (further)

pgeorges pascal.georges1 at free.fr
Thu Feb 6 11:30:04 UTC 2003


The sounds to record are in the directories gcompris/boards/sounds/XX , 
where XX represents a specific language. I think french and spanish are 
the most complete.
In gcompris/boards/sounds/HOWTO_ENCODE, you will find a small help.

Pascal

Chris Puttick wrote:
> Volunteers are not a problem - let me know what sounds/file names are needed
> and we'll get it done.
> 
> -----Original Message-----
> From: pgeorges
> To: Chris Puttick
> Sent: 2/5/03 5:34 PM
> Subject: Re: [gcompris-devel] sound (further)
> 
> Yes. Not all languages are recorded yet. It depends mainly of
> volunteers.
> 
> Chris Puttick wrote:
> 
>>And is it just a matter of having the sounds recorded?
>>
>>-----Original Message-----
>>From: pgeorges
>>To: Chris Puttick
>>Sent: 2/4/03 5:12 PM
>>Subject: Re: [gcompris-devel] sound (further)
>>
>>If you have a look at the file click_on_letter.xml.in, you'll notice
> 
> it 
> 
>>contains :
>>mandatory_sound_file="click_on_letter.ogg"
>>
>>If, for your current locale setting, this sound file is not present in
> 
> 
>>the boards/sounds/XXX directory, where XXX is your language, you can't
> 
> 
>>use the board.
>>
>>Chris Puttick wrote:
>>
>>
>>>The game I'm most interested in is one of yours :-), Click on a Letter
>>
>>- on
>>
>>
>>>the icon for the game it has a small red cross. No language appears to
>>
>>work
>>
>>
>>>and the console is giving "Tell the scheduler to check for new sounds
>>
>>to
>>
>>
>>>play" every time I click on the speaker icon in the game.
>>>
>>>Any and all suggestions welcome...
>>>
>>>-----Original Message-----
>>>From: pgeorges
>>>To: Chris Puttick
>>>Sent: 2/3/03 7:25 PM
>>>Subject: Re: [gcompris-devel] sound (further)
>>>
>>>Many sounds are not translated in all languages. Just have a look into
>>
>>
>>>the boards/sounds/ directory. When a board needs translated sounds, it
>>
>>
>>>displays a small speaker with a green check (because I use french, so 
>>>all sounds are translated, as it is the native language of gcompris). 
>>>Try to change your language to french through the settings window, and
>>
>>
>>>you should get all sounds. If you find missing sounds for your
>>
>>language,
>>
>>
>>>you are welcome to send them to us :-)
>>>
>>>Chris Puttick wrote:
>>>
>>>
>>>
>>>>Ok, ran some tests from console (SuSE 8.1, gcompris 2 release) on a
>>>>"production" box (Maxdata 1000T laptop).
>>>>
>>>>Noises in the railroad game function fine! However,all the "speaking"
>>>
>>>games
>>>
>>>
>>>
>>>>don't work - this seems to be connected to glibc_2.3 being not on the
>>>
>>>system
>>>
>>>
>>>
>>>>being used - I'll try updating it manually and let you know.
>>>>
>>>>Chris
>>>>
>>>>-----Original Message-----
>>>>From: pgeorges
>>>>To: Chris Puttick; gcompris-devel at lists.sourceforge.net
>>>>Sent: 2/2/03 2:39 PM
>>>>Subject: Re: [gcompris-devel] sound
>>>>
>>>>Maybe this is because you try to run boards with no translated sounds
>>>
> 
>>>>avalaible (sounds are mandatory for some boards). With current CVS,
>>>
>>>can 
>>>
>>>
>>>
>>>>you tell me if you hear the "Tchouuuuuuuu" sound in the railroad
>>>
> board
> 
>>>?
>>>
>>>
>>>
>>>>This sound is played when the train starts. If you don't hear the
>>>
>>>sound,
>>>
>>>
>>>
>>>>do you get some error messages from the console ?
>>>>
>>>>
>>>>
>>>>
>>>>
>>>>>Sorry, no - more the games that *need* sound don't function -
>>>>
>>>>whereever
>>>>
>>>>
>>>>
>>>>
>>>>>there is a requirement for the game to use sound, it's doesn't
>>>>
>>>>function :-(.
>>>>
>>>>
>>>>
>>>>
>>>>>Haven't properly investigated it yet, so it may well be something
>>>>
> I'm
> 
>>>>doing
>>>>
>>>>
>>>>
>>>>
>>>>>in the hack to get it to work on SuSE.
>>>>>
>>>>>-----Original Message-----
>>>>>From: pgeorges
>>>>>To: gcompris-devel at lists.sourceforge.net
>>>>>Sent: 2/1/03 10:15 PM
>>>>>Subject: Re: [gcompris-devel] sound
>>>>>
>>>>>Could you confirm that the sound problems you had are only with the
>>>>
>>>>.wav
>>>>
>>>>
>>>>
>>>>
>>>>>files of gcompris ?
>>>>>Those are  :
>>>>>./share/gcompris/sounds/bonus.wav
>>>>>./share/gcompris/sounds/gobble.wav
>>>>>./share/gcompris/sounds/crash.wav
>>>>>./share/gcompris/sounds/level.wav
>>>>>(I removed train.wav from CVS, which is now train.ogg).
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>>I have also had problems with sound within games. KDE/Windowmaker
>>>>>
> on
> 
>>>>>SuSE 8
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>>& 8.1.
>>>>>>
>>>>>>Chris
>>>>>>
>>>>>>-----Original Message-----
>>>>>>From: pgeorges
>>>>>>To: gcompris-devel at lists.sourceforge.net
>>>>>>Sent: 2/1/03 6:33 PM
>>>>>>Subject: [gcompris-devel] sound
>>>>>>
>>>>>>It seems that gcompris_play_sound can't play any sound (/dev/dsp
>>>>>
>>busy
>>
>>
>>>>>>error). I use KDE and LM 9.0.
>>>>>>I changed train.wav to train.ogg and made some changes to
>>>>>
>>>soundutil.c,
>>>
>>>
>>>
>>>>>>which fixed the problem for the railroad board.
>>>>>>Could anyone confirm that the bug is not due to my configuration ?
>>>>>>If it is general, I will move all .wav files to .ogg
>>>>>>
>>>>>>Pascal
>>>>>
>>>>
>>>
>>
>>
> 
> 
> 






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