[gcompris-devel] Idea for new boards -

Bruno Coudoin bruno.coudoin at free.fr
Fri Dec 26 00:08:01 UTC 2003


I like the drawing. Nice to see Tux out there ;)

I am not sure to understand the game play. If it's just a puzzle game,
then you can use the shape board in gcompris and just create a dataset
for it (it's explained in the online FAQ).
It would be great if it was not only a puzzle but something with more
strategy. I don't know, but could it be used to let the kid learn
somthing about motor engine, space, earth attraction like landing an
engine on the moon.

Good start anyway.

Bruno.

Le ven 26/12/2003 à 08:34, Richard Boyce a écrit :
> Hi, hope your holidays were great,
> 
> Bruno Coudoin wrote:
> 
> >Le mar 23/12/2003 à 03:09, Richard Boyce a écrit :
> >  
> >
> >>My five year old seems to really enjoy space things; astronoauts and rockets etc. What do you think of a board with a space station (like the International Space Station) with a robotic arm that the kids could use to "repair" space ships? For example, space ships ans U.F.O.s missing shapes or patterns and various of the shapes/patterns floating in space.
> >>
> >>I have C experience but could implement in python since that may be easier (and I would like to learn it for rapid prototyping)
> >>
> >>yours,
> >>    
> >>
> >
> >Nice context. Space is a good idea but how do you repair it ?
> >
> >  
> >
> Please see the attached image showing a rough version of what I had in 
> mind. The UFO, Astronaut, and shapes may float nearby in space. The 
> robot arm has two joints and could be used to grasp shapes and move them 
> where they should go thus  "repairing" the  ship(s).  Play could be 
> similar to "Place the Lands."
> 
> What do you think?
> 
> Richard
> 
> >
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